jump.tf Forums
Welcome B)

jump_benroads2

Benroads

  • Novice
  • **
    • Posts: 68
    • Frags: +0/-0
    • View Profile
Since jump_benroads is basically beyond repair at this point I've decided to start work on a new map and it will hopefully work out a bit better this time. Planning on having 20 jumps and 4 bonuses along with a few secret jumps hidden throughout the map.

Download
http://www.mediafire.com/download/1tnosqb7ba1a795/jump_benroads2_a1.bsp
http://www.mediafire.com/download/3d7g0s9swfwf3x7/jump_benroads2_a2.bsp
http://www.mediafire.com/download/pc6bplb1vcd9otu/jump_benroads2_a3.bsp

Changelog:
A1: (10 jumps, 0 Bonus)
-Initial release

A2: (20 Jumps, 2 Bonus)
-Added no falldamage filter
-Added filter to remove waiting for players
-Added jumps 11-20
-Added Bonus 1/2 (Both of these suck)
-Added shadow_control entity
-Added env_cubemap entities
-Changed Skybox to "sky_upward"
-Added logic_timer based health regen due to large trigger_hurt brushes causing leaks

A3 (20 Jumps, 4 Bonus, 4 Secret)
-Added Bonus 3/4
-Redid Bonus 2
-Added Secrets 1-4
-Fixed most texture allignment bugs
-Slightly changed/cleaned up most of the jumps (Mostly texture alignment issues)
-Replaced jump 5 (Ramp Sync)
-Added max health attribute thing (500 health for listen server jumping)
-Added nogrenade walls for the start and finish room
-Reordered and labeled jumps
-Fixed reset tele being misplaced on jump 16
-Added Drexen timer (Starts when you go through the "start" hole)

Huge shoutout to RNC1839 for making me the ring of fire featured on bonus 2.

A3 is most likely going to be the final version I just wanted to get it out in case there are any bugs that need fixing but I have spent a pretty large amount of time looking over every nook and cranny to make sure everything is working as intended.

Showcase video (Missing the secrets)


« Last Edit: February 12, 2016, 01:53:15 AM by Benroads »


Splash4Damage

  • Novice
  • **
    • Posts: 82
    • Frags: +0/-0
    • View Profile
why you can now put sticky stickies?  :-\ should be like in first map


Benroads

  • Novice
  • **
    • Posts: 68
    • Frags: +0/-0
    • View Profile
having stickies roll around was never an intended feature as I said in the previous thread. Considering it is a soldier map i'm probably not going to put a huge amount of time into fixing things for demos anyway.


BQE

  • Intermediate
  • ***
    • Posts: 211
    • Frags: +0/-0
    • View Profile
Sweet jumps, definitely need to be reordered in the final version, but I'm really looking forward to more!


Benroads

  • Novice
  • **
    • Posts: 68
    • Frags: +0/-0
    • View Profile
Yeah I forgot to mention in the post that the jumps were just made as I came up w/ them so they're super out of order, jump 10 will probably end up being jump 1 or 2 unless I can find easier jumps that i'd still like to include.


Melon

  • Proficient
  • ****
    • Posts: 384
    • Frags: +0/-0
  • cool cats club
    • View Profile
why you can now put sticky stickies?  :-\ should be like in first map
dont fucking trigger me you shitlord


Benroads

  • Novice
  • **
    • Posts: 68
    • Frags: +0/-0
    • View Profile
A2 is released, quite happy with the jumps for the most part but I still need to reorder them and come up with a few bonuses as well as some secrets, any suggestions on order would be wonderful.


HyperDan

  • Advanced
  • *****
    • Posts: 807
    • Frags: +0/-0
  • Retired Jumper; 2014-2021
    • View Profile
Shit gets real when a map maker releases more sequals then Scott Cawthon can make Five Nights at Freddy's games.


jondyj

  • Newbie
  • *
    • Posts: 25
    • Frags: +0/-0
    • View Profile
Decided to do this cuz im hella friggin bored!!

So I went through all the jumps and put them in categories ranging from T1 - T6, and most of the jumps were T3's, and no T6's. Never the less, I wanted to order them the best I could from easy to hard. Here is the list I came up with.

7,1,14,9,13,15,17,18,8,5,4,2,10,3,11,6,16,12,19,20

note: I put some jumps later in the list because the  spacing made them hard (especially 19). You can move them up or down the list after u fix em. I'd be willing to test jumps, but unfortunately im gone for the next few weeks srry. gl


Benroads

  • Novice
  • **
    • Posts: 68
    • Frags: +0/-0
    • View Profile
Finished with my summer classes so I should have a bit more time to work on maps. Would like to get a bit more feedback about the order on the jumps and if any jumps need to be reworked/adjusted to play better. Fairly sure I am going to remove the second bonus but if I cannot figure out something good to replace it with it might stay or just get turned into a secret.


Cyan

  • Newbie
  • *
    • Posts: 39
    • Frags: +0/-0
    • View Profile
I don't get why anyone wants a map that can't be demo jumped but I'm so happy you can now.


tyjle

  • Advanced
  • *****
    • Posts: 519
    • Frags: +0/-0
    • View Profile
I don't get why anyone wants a map that can't be demo jumped
Anyone who doesn't play demo?


Cyan

  • Newbie
  • *
    • Posts: 39
    • Frags: +0/-0
    • View Profile
But why want other people to not be able to?

Also jump 16 is super skip-able with a jump off powerbounce.


Benroads

  • Novice
  • **
    • Posts: 68
    • Frags: +0/-0
    • View Profile
But why want other people to not be able to?

Also jump 16 is super skip-able with a jump off powerbounce.

Somewhat intentional as I wanted to try to add some quick ways to beat jumps, I intended it to be possible by doing pogos and then turning around and using the speed to get back up but I found out about the powerbounce thing from RNC and decided that was a way cooler way to do it.

As for other stuff on the map, I'm still trying to heckle random people to play the map so I can get a better judgement of the difficulties of jumps, per usual you can add me and I can send you test copies of the map to play if you're into that stuff.


Benroads

  • Novice
  • **
    • Posts: 68
    • Frags: +0/-0
    • View Profile
Took me far longer than it probably should have to get A3 out but I am very happy with how it is and hopefully I will not need to update this unless I decide to add some small changes for a final version. Thanks to everybody who playtested/gave feedback and a big thanks to RNC for making the ring of fire particles for Bonus 2 as well as doing a ton of general playtesting. Oatmeal was also a huge help with finding a ton of bugs/cheats.

I should probably find someone to do a showcase video as my video editing skills are very poor but I might just end up doing it myself if I cannot find anybody.