First time I really get into it.
I like the quba-ish overall style of the design & levels.
Good stuff.
19 is painful though...
Bonus 2 has a glitch: if you uncrouch after the edgebug, you won't be pushed up properly.
Yeah the bouncepad thing is kinda finnicky, I was originally using a trigger push and was having a few different issues and using a door seemed to function a bit more consistantly. I'm not sure how I could rework it to make that boost more consistant, since it is a bonus I am slightly less worried about it compared to the regular series of jumps.
As for 19 I haven't personally had many issues with it, I normally skip on the first 3 platforms and then depending on my speed I either try to jump to the second to last one for a jurf kinda deal or just skip that one and go off the wall. I really wanted to make it so you'd have to use all the platforms but I couldn't figure out a spacing that would make that workable but not super precise and shitty. Might look into reworking this jump in the future but for right now I will probably wait until the map has been up for a month or two and get a general consensus on the map and work on stuff from there.