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jump_butter -tier 2/3 solly map-

CyanBoterham

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==UPDATE==
With the addition of 5 jumps and a bonus this map is finally finished.

==Tier 3 map i think==

== Latest Download ==

Download: https://www.dropbox.com/s/2ycdraszcjrefs2/jump_butter.zip?dl=0

==Jump Strats==

jump1: Simple wallshot
jump2: *pogo
jump3: speedpogo > left wallshot
jump4: pogo 4 rockets
jump5: Simple wallshots
jump6: sync to wall
jump7: wallclimb spiral (can be cheated, keep ''strat'' or not?)
jump8: leftside wall to sync
jump9: speedpogo 4 rockets to strafe
jump10: wallclimb with 2 ledges to strafe around (can be cheated with sync)
jump11: telesync purple square
jump12: double to triple, or from start jump up into instant triple.
jump13: telesync on ramp, slide off into pogo
jump14: speedpogos into wallcatch
jump15: skips and wall to go up. Still need to add end platform.
jump16: jurfs into wallshot. I use 2 rockets on ramp2.
jump17: walljump fast and low into tele > Leftwall above orange line
jump18: sync catch pogo into wallpogo into pogo
jump19: ss > ss > ramp > strafe
jump20: climb up the orange walls > triple into the little hole
Bonus: pogo pogo pogo pogo
« Last Edit: July 04, 2015, 10:44:03 AM by CyanBoterham »


sitood

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literally missing every texture except the glass one and the map is leaked.

Edit: heres a tutorial about how to pack the textures into your map. http://forums.tf2maps.net/showthread.php?t=12601
« Last Edit: June 27, 2015, 01:11:27 PM by sitood »


Balls

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Textures need to be added to your bsp file. It's not something I've had to do yet, but there are plenty of articles around that go in to detail of what needs doing.

But you also need to fix the leak in your map, so do that first!



Balls

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Does it tell you what entity leaked? You can go to co-ordinates and work from there if you can't find it on the viewers.


pardinensis

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Make sure that the helpers (those little spheres that appear if you click on certain entities) are inside the rooms. I had a lot of leaks by accidentally moving them around.


CyanBoterham

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Should be very playable now, let me know what you think off the jumps so far.


Dr. Keks

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Spawned at Jump 15 and wondered quite a bit until I realized this.  :P

Difficulty curve is a bit wonky (Jump 2 is harder than the following Jumps).
I did Jump 6 with a normal sync (sync ss gave me far too much speed but no height).

Overall I liked the jumps and I hope there will be more in the future  :D


Dr. Heinz

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What Keks basically said, the blu spawn is confusing cause you do spawn in the playable section. jump 6 is much easier with a 2 wakshots into a double.


CyanBoterham

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Okay guys thanks for the feedback.
I cant really change the order of the jumps anymore because im not good enough with hammer and i will probably ruin the entire map if i swap jumps up so sorry for that.
I will improve the sync ss then.

Also i only use blue team to spawn at the latest jump so it's easier for testing jumps. ill put that in the note on top.


BQE

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so the last jump isn't complete? or am I totally missing where I'm supposed to go?


CyanBoterham

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CyanBoterham

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CyanBoterham

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Latest version still not updated on maplist? Not sure if it matters, just making sure you didnt miss it.


Dr. Heinz

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Added now.
Couldn't really test it because shit here was fucked up because of the gun mettle update.