Well, it's been awhile since I've released anything. Huge thanks to DrHeinz for keeping the map list updated, all the updates in the past
few months like, year, have pretty much all been made by him.
MAP INFO:
v4 has been released! Thanks to all who submitted bug reports! This will
likely be the
absolute final version of the map, unless there are major issues (no trigger_hurt, no overheal, etc). Until then, enjoy :)
A remake of jump_gateway_final, a map people have told me they either loved or hated; I was part of the latter.
I thought I made too many mistakes while building this map, so this is an attempt to fix them. This is not a complete makeover, I simply mapped the jumps and connectors better - hence the jumps are very similar, although the changelog indicates a ton of distance changes, they are only by about 64 to 128 units usually, some however, have been changed dramatically - you will know when you play the map.
Old tempus times on gateway_final
do not apply, should Rob123 wish to change the map, though I do not recommend it at this point as I wish to iron out any bugs that may have slipped through testing
Note that v4 is the latest version, ie
v4 > v3 > final
DOWNLOAD (v4):
http://bit.ly/1No9Tkp-------------------
changelog
-------------------
gateway_v4
- more aesthetics changes (mostly lighting, textures, etc)
- added fall damage filter (no fall dmg)
- 1-1: fixed teleport to spawn door
- 1-9: fixed a bug where you could shoot the wall at the sync
- 1-9: added back wall to sync at
- 1-11: added light textures in water for clarity
- 1-12: fixed the nogrenades not eating rockets on the left wall
- 1-15: fixed a bug where you could shoot the entire length of the walls
- 1-15: fixed skybox issue
- 2-1: added door to spawn
- 2-1: made walls around the sync wallshot unshootable
- 2-3: added overheal on the ramp
- 2-8: made grey wall at the corners unshootable
- 2-9: moved wallshot wall into the playerclip
- 2-10: added a slanted ceiling
gateway_v3
- aesthetics changes (textures, detail, texture scales, etc)
- added hdr; changed skybox
- used new logic_timer to apply trigger_hurt
- ammo regen now applies
everywhere- 1-10: fixed nogrenades on the sides to mitigate accidental "eating" of rockets
- 1-11: jump has been remade - rj > wallshot > skip > water rampshot > jurf
- 1-12: slightly increased the distance needed to complete
- 1-13: slightly increased the distance needed to complete
- 1-14: new detail added
- 1-15: removed horizontal clipping on ramp to prevent ramp collisions when travelling at high speeds
- 2-1: slightly decreased the distance needed to complete
- 2-2: changed the distance between the pogo platforms at the beginning
- 2-3: decreased the height and distance required to complete
- 2-3: increased the height of the ceiling
- 2-4: changed the distance required to complete, added skip platform, increased length of ramp
- 2-5: increased the width of the final slanted pogo wall, changed inclined on the pogos
- 2-5: connector is now a teleport, instead of directly linking to the following jump
- 2-6: decreased the distance required to complete
- 2-7: decreased the height required to complete
- 2-8: increased length of the overall jump
- 2-8: decreased distance required to complete
- 2-8: removed connector, replaced with teleport door
- 2-9: decreased distance required to complete
- 2-9: increased width of the wallshot wall
- 2-10: decreased the height required to complete it
- cap: cap room has been redone
- cap: bonuses now can be accessed readily - no trigger of events required
- bonus1: increased the height required to complete
- bonus3: fixed a bug where hitting the teleport at the top of the tunnel would stop the player's ascent
gateway_final
- supposed final release