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jump_jurf2 legit

John · 18 · 5714

John

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ok here's the actual map
https://dl.dropboxusercontent.com/u/19045595/TF2/Maps/jurf2/jump_jurf2_a1.zip
https://dl.dropboxusercontent.com/u/19045595/TF2/Maps/jurf2/jump_jurf2_a2.zip



changes from stream map:
block light from start is gone
teleport on last raised
bonus has overheal
other things i've forgotten

a2 will come out if someone finds something horrible
and then i'll add some more changes to it like add some hdr-only lighting


bonus shoutouts to:
rnc for helping me with edgebug
« Last Edit: November 07, 2015, 11:07:26 PM by John »


Melon

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HyperDan

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AI

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If you were on the SourceTV relay server during ToTH, your game client would have downloaded an old version of the map with the same name and disconnect with a map differs error when connecting to a server with the new one.

To rectify, navigate to C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\download\maps and delete the old copy of jump_jurf2_a1.bsp, and then reconnect to the server.


John

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yea it was my fault that i didn't call it jump_jurf2_toth


Triga

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gr8 map m8 I r8 8/8

But for real you have created a map worthy of its anticipation but the only problem is those dev textures (I know its only in alpha dw).
The creator of multiple critically acclaimed maps ....

░▄▀▒▄▄▄▒░█▀▀▀▀▄▄█░░░██▄▄█░░█▄ █░▒█▒▄░▀▄▄▄▀░░░░░░░░█░░░▒▒▒▒█ ░█░▀▄░█▄░█▀▄▄░▀░▀▀░▄▄▀░░░░ Representing London


protist ?

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Absolutely loved it! I thought the second to last jump was harder than the last one though (maybe that's just cuz I'm bad at triples :P)


BQE

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Fantastic map, 10/10 for living up to the hype.

<3 the modified dev texture look.


Dr. Keks

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Really nice map!!!

Some things i noticed:
- You can see the ceiling of the last jump if you stand on the cp (far back)
- The bonus gives you far more speed than you need. If you dont want to make the bonus harder, at least raise the ceiling.

Other things:
- How do I legitimately get to the bonus?
- That caputure time is insane  :P
- Considering how long I waited for this map, you should put in the "After nine years in development, hopefully it will have been worth the wait" soundfile as an easteregg


John

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yea I noticed the ceiling as well but I was too lazy to fix, you can also see this happen on jump_proto
the bonus was supposed to be part of the map but then I realized it wasn't that good so I made it a bonus. I haven't touched that jump since 2013. I might go on to fix it eventually idk. You can get to the bonus by going to one of the corners of the room of the cap
capture time is actually 420 seconds


AI

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cuber

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I love this map, a nice sequel to jurf 1, I was trying to a jump (i dont know the number) where you have to sync of a ramp then off a wall and i failed and got stuck in the sewer underneath the platform. Intentional or not I laughed so hard I felt like a sewer crocodile :P


John

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wow why hasn't anyone told me about the ramp bug on last

it's going to piss off people but i'll wait until i get actual complaints to fix this bug and the rest ZZz



John

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incoming rework and better spacing on a couple of jumps along with more typh changes