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TAS Plugin

nolem · 97 · 103333

nolem

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Hey nolem why is your plugin not working?
Spoiler (click to show/hide)

I wonder...
Spoiler (click to show/hide)

Hey what's this?
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Let's try again.
Spoiler (click to show/hide)
Spoiler (click to show/hide)

What's this m80?

I knew it wouldn't stop anything but I had to do it :)


naykenn

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Hey nolem why is your plugin not working?
Spoiler (click to show/hide)

I wonder...
Spoiler (click to show/hide)

Hey what's this?
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Let's try again.
Spoiler (click to show/hide)
Spoiler (click to show/hide)

What's this m80?
oh, so that's why it didn't work for me but when i launched my alt accout it did work, thnx mr. intrets for explaining!!

I knew it wouldn't stop anything but I had to do it :)
why the butthurt
« Last Edit: October 04, 2015, 03:12:35 PM by naykenn »


Tx_

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nimorrax_

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rly gud mang

EDIT: oh man
« Last Edit: October 05, 2015, 04:21:29 PM by nimorrax_ »
I'm just some moron who jumps very inconsistently, because what is consistency?


nolem

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plep

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I tried it like... Really quickly on bomb just to see how it works and I love the way you did it... So easy to use. That's an amazing piece of work!

Gotta try to do a real run tho.  ;D
« Last Edit: October 07, 2015, 04:45:10 PM by Sir Plopy »


nolem

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I've been a bit bored lately so I decided to work on the plugin a bit more. As far as bug fixes go - I've been able to fix the bug with soldier where rockets occasionally don't fire, and the pipe no longer appears when using frame goto as demo. I also somewhat redid how rockets respawn, instead of respawning right as you teleport, it waits until the game gives you back control to spawn them and blocks your attack during that time. There was a reason why I did this, but I did it a month or so ago and I don't remember why right now  :).

There are 3 new features:
- tas show_projectiles - it basically just draws lines where your projectiles traveled during the recording.
- tas csv_export <NAME> - this exports a csv to addons/csv/NAME.csv with basically all the data collected during the recording.
- Weapon switch works as demo and soldier (mostly). Because I'm bad with Source, you have to have loaded the plugin and scrolled through all of your weapons before weapon switch will work when playing back saved recordings. Note that recordings saved with the older version will still not have functional weapon switch.

I still have been unable to fix the STV freeze bug. I tried looking at the csv data to see if there were any issues at frame gotos in runs with glitches or anything that would be odd but I couldn't find anything. If you guys encounter the bug with this version, try and export the csv and look at it and see if you can find anything.

If you find any other bugs or glitches, let me know.

Download: https://www.dropbox.com/s/ajghmvcgfnu62x0/tas.dll?dl=0
I SHOULD'VE JUST FIXED A STUPID BUG - PLEASE LET ME KNOW IF THERE ARE ANY MORE ISSUES I WANT TO BE DONE UPDATING THIS THING
« Last Edit: December 12, 2015, 11:58:56 AM by nolem »


naykenn

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I've been a bit bored lately so I decided to work on the plugin a bit more. As far as bug fixes go - I've been able to fix the bug with soldier where rockets occasionally don't fire, and the pipe no longer appears when using frame goto as demo. I also somewhat redid how rockets respawn, instead of respawning right as you teleport, it waits until the game gives you back control to spawn them and blocks your attack during that time. There was a reason why I did this, but I did it a month or so ago and I don't remember why right now  :).

There are 3 new features:
- tas show_projectiles - it basically just draws lines where your projectiles traveled during the recording.
- tas csv_export <NAME> - this exports a csv to addons/csv/NAME.csv with basically all the data collected during the recording.
- Weapon switch works as demo and soldier (mostly). Because I'm bad with Source, you have to have loaded the plugin and scrolled through all of your weapons before weapon switch will work when playing back saved recordings. Note that recordings saved with the older version will still not have functional weapon switch.

I still have been unable to fix the STV freeze bug. I tried looking at the csv data to see if there were any issues at frame gotos in runs with glitches or anything that would be odd but I couldn't find anything. If you guys encounter the bug with this version, try and export the csv and look at it and see if you can find anything.

If you find any other bugs or glitches, let me know.

Download: https://www.dropbox.com/s/ajghmvcgfnu62x0/tas.dll?dl=0
On my 4starters tas run there have been few skips that happened at random times(I recorded it a couple of times and each time there were skips at a different locations), besides that, there were 2 glitches that happened and kept happening each time i tried to record.
Spoiler (click to show/hide)
The ones that consistently glitched are on 2:27 and 3:37, I can give you the recording file to take a look if you want, don't know if it'll help or if you fixed it already.


River

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i can load tas but when do command it crash my game  :'(
Chill&Relax


nolem

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i can load tas but when do command it crash my game  :'(

It has been broken since the last tf2 update. I don't really feel like reversing the engine myself so I'm going to wait to see if metamod and darkstorm update so I'll know what I have to change. I guess if they don't then I'll look into it more myself.
« Last Edit: December 21, 2015, 11:44:29 PM by nolem »


Vexon

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i can load tas but when do command it crash my game  :'(

good, fuck em
5:01 PM - john | jump.tf: 👌


nolem

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Got it working - turns out it was really stupid - updated the link


pants

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oasis

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im having trouble i did all that you listed and i tried it but i have glitches were i cant shoot,jump,move or anything any reasons why? :o


nolem

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For 30 ticks (roughly half a second) after you use "tas frame goto" it locks all your movement and stuff. This is to give you an idea of where you were when you made the checkpoint so that the cut can be kinda smooth. After then it should allow you to move normally. If you're experiencing something else, please let me know.