Alright, just updated the link in the main post with the update, and here is the link again:
https://drive.google.com/file/d/0B3PhHB4Z67zRUHpSV0t2Q3BLN2c/view?usp=sharingEveryone should download this new versionHere are the changes included in this release:
* Spawned rockets have 90 damage instead of 100
* Recording files and exported CSVs now save decimals out to 6 places, instead of using 6 total digits
* tas commands will no longer show as unknown commands
* tas list on a map with no recordings will display properly
* tas load <name> no longer crashes the game when the recording doesn't exist
Thanks to Larry and Shadow Sheep for doing some testing for me!
Also thanks for calling out some of the other issues. As far as my general priority order for which ones I want to tackle, it looks something like this:
* Gorge's issue where you can fire a rocket earlier than expected. I've been able to reproduce this, but haven't quite pinned down the cause yet. I suspect it may be related to ondkaja's issue from a few months back, but if not,
* Ondkaja's issue
* Stickies - I've tried to do this in the past and could never quite figure it out, but maybe I'll be able to :shrug:
* Attributes - Would like to do this, but to be honest, I'm not sure what it will entail. We'll see how it goes
* Cow mangler rockets - probably pretty straightforward, but not exactly top priority...
* Regen - To be honest, in the past I tried to deal with controlling ammo, but it was a pain to try and make it play nice with map regen. Maybe there's a decent approach here, but not high on my list
The first two are definitely bugs, so the rest are lower priority.
@Elandi - Is there a reason why you couldn't just rewind and recreate the checkpoint? Undo button doesn't seem super necessary to me
Please let me know if you run into any new issues. Also still open to any additional suggestions/ideas about the plugin's commands, hud, behavior, etc, so feel free to leave an idea!