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Lopez · 22 · 6765

Lopez

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My first jump map, jump_onit

Probably a pretty easy soldier map
Let me know what you think

https://www.dropbox.com/s/0zsymssgm1dr0ab/jump_onit_b4_fix.bsp?dl=0

Thanks to RNC1829, Reich, scotch, and Egan

Special thanks to Tonto, Kemosabi, Custer, Apache.

Big thanks to xHappy for doing a solly showcase!


And big thanks to crocket for making a showcase on TF2RJWeekly!
« Last Edit: January 30, 2017, 08:12:41 PM by Lopez »
ultimate hammer mapping tutorial here


Brock

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Dr. Heinz

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trigger_hurt or riot
Its litterally impossible to do if you have the shotgun and normal launcher equiped.
I even managed to kill myself with gunboats on...

You forgot to mention that last on the way back is jump and crouchbounce.

How to do the first bonus??
« Last Edit: October 20, 2015, 07:07:45 AM by Dr. Heinz »


Lopez

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(stuff)

You forgot to mention that last on the way back is jump and crouchbounce.

How to do the first bonus??

Thanks. It's also a jump off rockethop, I'll add a notification.

First bonus has those 1x1 edgebug ramps, you have to hit each one to make it to the end. There's a chance that, if you fall from bounce height, you'll stop dead in your tracks, but I'm not sure how much I can do about that.
ultimate hammer mapping tutorial here


Lopez

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updated to _a4

Not soon enough to stop the riot, but still. Added trigger_hurt.
Also changed some other minor stuff.
ultimate hammer mapping tutorial here


HyperDan

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xHappy-

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Bonus 1, Really fun for me :D


You can call me for the demo of it


Melon

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Bonus 1, Really fun for me :D


You can call me for the demo of it

Gimme ur number and ill call you up
I really do want the demo tho pls provide


Dr. Heinz

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Bonus 1, Really fun for me :D

You can call me for the demo of it

How to do the first bonus??
First bonus has those 1x1 edgebug ramps, you have to hit each one to make it to the end. There's a chance that, if you fall from bounce height, you'll stop dead in your tracks, but I'm not sure how much I can do about that.

So it's not really that special...


xHappy-

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Lopez

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How to do the first bonus??
First bonus has those 1x1 edgebug ramps, you have to hit each one to make it to the end. There's a chance that, if you fall from bounce height, you'll stop dead in your tracks, but I'm not sure how much I can do about that.

So it's not really that special...

To clarify, each edgebug ramp is 32x32 units, so you have a decent sized target to aim for.

I had a version without the ramps, and it was too painfully irritating to do.
ultimate hammer mapping tutorial here


xHappy-

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Peace

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Lopez

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(wow back from the dead)

So I'm remaking jump_onit and I've run into a major problem...I can't add any more jumps! I have been remaking the jumps by pasting them in from jump_onit_a4 and redoing them on a 128x128 grid, and when I got to jump 9 I was able to put the a4 version in just fine, and I remade it and it worked...but after a the jump just disappeared.

I've compiled the jump on its own and it works. The map doesn't have any leaks. I'm not at the brush limit. I copied the entire map into a new file and compiled it under a different name with no luck. I can add new brushes to existing jumps. I compiled with RAD on and had the same results.

The compile log:
Spoiler (click to show/hide)

Map as seen from hammer
Spoiler (click to show/hide)

Map as seen in game
Spoiler (click to show/hide)

Spoiler (click to show/hide)

I haven't tried connecting it to the previous jump, but I want to avoid connecting all the jumps until they're all done and detailed.

Any help would be greatly appreciated.

edit: Thank you RNC for telling me how to fix the issue. I had to place an entity in the room...it works now
« Last Edit: September 10, 2016, 04:04:24 PM by Lopez »
ultimate hammer mapping tutorial here


Lopez

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So after more than a year, I'm finally almost done with my first ever jump map. I only have a few small things to work on now, so I figured I'd release the current version of the map so people can give their feedback.

Updated download is in the first post.

changelog:
Spoiler (click to show/hide)

todo:
Spoiler (click to show/hide)

Here's a few screenshots from various parts of the map
Spoiler (click to show/hide)

edit: accidentally compiled a new version of the map without changing the file name. Anyway, link to b3 is in main post
« Last Edit: December 06, 2016, 04:27:43 PM by Lopez »
ultimate hammer mapping tutorial here