"Yeah, finally another sync jump! I only did syncs for like 50 minutes straight now -.-"
Well, I'm not a huge fan of splitting the whole map into the different types of jumps. How about putting in short tutorial courses (like 5 jumps per jump type) next to some varied courses where you have to combine these techniques (plus some extra elements like surf, shotgun, etc)?
I agree.
I think the best way to do this would be to split it into different tiers. So course 1 would teach everything a tier 1 jumper needs to know, course 2 would teach tier 2, etc.
And within the courses it could be broken down into introductory jumps (teaching people the different techniques, jumping, strafing, pogoing, etc) and more interesting jumps that put everything that was taught together. So they may learn to wall jump, then learn to strafe, and later on have a jump that incorporates both wall jumping and strafing.
This way you can (hopefully) avoid players feeling like they are grinding through the map, doing the same thing over and over again and getting bored.