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jump_karelia

Splash4Damage

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NEWEST VERSION
https://www.dropbox.com/s/p5uprtd8eibf5kv/jump_karelia_rc1.bsp?dl=0

https://www.dropbox.com/s/7pvmi0k43594vmj/jump_karelia_b1.bsp?dl=0

https://www.dropbox.com/s/421jel0yds6057q/jump_gbr_a12.bsp?dl=0

alpha version made in 4 hours, i will be adding rest of the jumps to beta test tomorrow and i will maybe detail it a little for final. are there any stupid mistaked or anything because i dont jump as demoman so i really dont know if these jumps are doable  ::) ::)

b1 more jumps, failed cubemaps, other changes etc....
« Last Edit: December 21, 2015, 10:35:54 AM by Splash4Damage »


SALSAA

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ok thx for new map babe
Why do you read this like it doesn't even matter just read my message its probably more important


pants

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Skybox is purple death for me, as a result the lighting was pretty dark.

Jumps seem fine for a mid tier demo map although two feel like they are out of order of difficulty:

jump (5?), where you go down 2 plats then across a small gap with water. The low roof makes this a bit tricky for an early jump, and then the next jump is just a double + strafe so it seems a little weird.

jump (??) after the jump where you fall down hole and catch at the bottom. Don't know if its the spacing or probably just cause I'm shit but this was the hardest jump of the map for me, compared to last which I could simply double prefire and wallcatch.


Splash4Damage

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b1 more jumps, failed cubemaps, other changes etc....
shout out to VEXON


Vexon

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hell yeah brother
5:01 PM - john | jump.tf: 👌