aka jump_its_a_map_about_demo_bounces, aka jump_why_did_you_make_this_shit_pants
So this is a map that centres around bounces/bhops (and like 2 speedshots and an auto-edgeshot) for demomen. Before demomen go full rage mode, yes, there is nogrenades over like
everything except for the intended bounce platforms, so don't go complaining if you can't airpogo the whole map (theres like one jump which has an area you can airpogo and it should be slightly obvious because it looks different).
15 jumps and 3 bonuses, of which 1 is a grenade jump minicourse (stickylauncher shouldn't work anywhere) which uses the new add-atrribute stuff to allow anyone to use ironbomber style grenades; which makes stuff like grenade speedpogo tolerable (its a little fiddly at the moment but you basically equip a new grenade launcher, then re-equip stock for the trigger to take effect).
Its entirely possible as soldier using pretty much all the demoman bounce strats, except for a few cases where you can just wallpogo/wallshot, b3 probably falls into the realm of possible, but very very stupid.
Please try to find cheats so I can try to keep the vibe of the intended strats.
Version a4 out: lots of little fixes fanks to the glorious girl gamer 879m; reticulated splines, aligned covariance matrices etc.; super duper mega secret fun room added.
Jump 9 is still probably cheatable but without extra hammer magicks I don't know if there's a clean solution without redesigning the jump too much (and then it'd be too similar to two other jumps on the map), downside is you risk blowing up so whatever.
Version b1 out: jump 14 got infested with gremlins and had moved like 1.5 units but the teleports didn't, works now. Jump 15 was made a lot easier, ditched the bhop for a small auto-eb thing; something weird was happening with the bhop to crouch bounce which I couldn't exactly figure out now. Upside is the skill curve seems more friendly.
Version b2 out:: Some minor fixes after testing a run as soldier mostly involving nonades. Fixed a possible cheat on last jump using grenades.
Version b3 out: 2 minor fixes; jump 4 can't be entirely bypassed as soldier now. Jump 15's textures are a bit more indicative of where soldiers can shoot the walls.
Version b4 out: Now 99% fat free. Adjusted difficulty on a few jumps to make it overall easier (e.g. Jump 11).
Version b5 out: Found/fixed another possible cheat, tweaked a trigger just incase it doesn't cause an issue on Tempus. Now Gluten free and with no added sugar.
Version b6 out: I'm a filthy liar, this is
the Tempus version. Fixed some stuff 879m found plus another major cheat and some minor balancing. Now 100% carbon neutral.
Link:
https://www.dropbox.com/s/rhvlz79m9qcbkny/jump_huh_b6.zip?dl=0edit: Credit to jacoblomas for textures via gamebananananannanana