jump.tf Forums
Welcome B)

jump_huh

pants · 18 · 4805

pants

  • Proficient
  • ****
    • Posts: 458
    • Frags: +0/-0
    • View Profile
aka jump_its_a_map_about_demo_bounces, aka jump_why_did_you_make_this_shit_pants

So this is a map that centres around bounces/bhops (and like 2 speedshots and an auto-edgeshot) for demomen. Before demomen go full rage mode, yes, there is nogrenades over like everything except for the intended bounce platforms, so don't go complaining if you can't airpogo the whole map (theres like one jump which has an area you can airpogo and it should be slightly obvious because it looks different).

15 jumps and 3 bonuses, of which 1 is a grenade jump minicourse (stickylauncher shouldn't work anywhere) which uses the new add-atrribute stuff to allow anyone to use ironbomber style grenades; which makes stuff like grenade speedpogo tolerable (its a little fiddly at the moment but you basically equip a new grenade launcher, then re-equip stock for the trigger to take effect).

Its entirely possible as soldier using pretty much all the demoman bounce strats, except for a few cases where you can just wallpogo/wallshot, b3 probably falls into the realm of possible, but very very stupid.

Please try to find cheats so I can try to keep the vibe of the intended strats.



Version a4 out: lots of little fixes fanks to the glorious girl gamer 879m; reticulated splines, aligned covariance matrices etc.; super duper mega secret fun room added.

Jump 9 is still probably cheatable but without extra hammer magicks I don't know if there's a clean solution without redesigning the jump too much (and then it'd be too similar to two other jumps on the map), downside is you risk blowing up so whatever.

Version b1 out: jump 14 got infested with gremlins and had moved like 1.5 units but the teleports didn't, works now. Jump 15 was made a lot easier, ditched the bhop for a small auto-eb thing; something weird was happening with the bhop to crouch bounce which I couldn't exactly figure out now. Upside is the skill curve seems more friendly.

Version b2 out:: Some minor fixes after testing a run as soldier mostly involving nonades. Fixed a possible cheat on last jump using grenades.

Version b3 out: 2 minor fixes; jump 4 can't be entirely bypassed as soldier now. Jump 15's textures are a bit more indicative of where soldiers can shoot the walls.

Version b4 out: Now 99% fat free. Adjusted difficulty on a few jumps to make it overall easier (e.g. Jump 11).

Version b5 out:  Found/fixed another possible cheat, tweaked a trigger just incase it doesn't cause an issue on Tempus. Now Gluten free and with no added sugar.

Version b6 out: I'm a filthy liar, this is the Tempus version. Fixed some stuff 879m found plus another major cheat and some minor balancing. Now 100% carbon neutral.

Link:
https://www.dropbox.com/s/rhvlz79m9qcbkny/jump_huh_b6.zip?dl=0

edit: Credit to jacoblomas for textures via gamebananananannanana
 
« Last Edit: April 16, 2016, 09:44:12 PM by pants »


879m

  • Proficient
  • ****
    • Posts: 402
    • Frags: +2/-0
  • Techa mengu, go!
    • View Profile
Add the textures!!!!!

I did the map anyway tho

Also 4 I just pogoed and 6 I wallpogoed then doubled, 9 you are right about tripling, 10 I just crouched doubled instead of ss, 11 you can double to last ramp pogo onto bounce plat then double charged air sticky to the end
« Last Edit: January 03, 2016, 09:43:39 PM by 879m »


pants

  • Proficient
  • ****
    • Posts: 458
    • Frags: +0/-0
    • View Profile
Packed textures is up, same file name so just delete old one if you dloaded it.

I'll make the bhop bit wider on 4 so you can't just jump over it. 6 should have had nonades closer to wall.
 Only fixes I can think of for 9 is to make the overheal as precise as possible for the falldamage to make a triple more dangerous but its still probably always cheatable.
10 I'll move the sticky block thingy closer to the speedshot platform to try and make it impossible to get 2 stickies onto that platform.
11 Should have had nonades after the bounce platform and more glass walls to stop skipping the ramps.

 ty honey
« Last Edit: January 03, 2016, 10:21:23 PM by pants »


pants

  • Proficient
  • ****
    • Posts: 458
    • Frags: +0/-0
    • View Profile
Version b1 is out :), happy jumping gamers.
« Last Edit: January 05, 2016, 10:25:50 PM by pants »


pants

  • Proficient
  • ****
    • Posts: 458
    • Frags: +0/-0
    • View Profile
Showcase of b1 version, done with tas because I was lazy.




Viewmodels were being glitchy so I left them out, some of the grenade stuff also got a bit funky with the plugin but oh well


plep

  • Advanced
  • *****
    • Posts: 639
    • Frags: +0/-0
  • hi
    • View Profile
I wasn't too excited about the map until I saw the showcase... Some of these jumps are just pure genius  8) 8) 8) 8) 8) 8)


scofield

  • Intermediate
  • ***
    • Posts: 154
    • Frags: +0/-0
    • View Profile
Now that's something new and creative, good job with the map


plep

  • Advanced
  • *****
    • Posts: 639
    • Frags: +0/-0
  • hi
    • View Profile
(btw this map is also very fun as solly  ;D  not completed yet but I'm working on it)


pants

  • Proficient
  • ****
    • Posts: 458
    • Frags: +0/-0
    • View Profile
Had a quick test as soldier, the map is entirely possible using pretty much every demo strat. Bonus 3 might fall into the realm of technically possible, but very very stupid.

Updated a few things I noticed when doing soldier jumps, and a possible exploit on last.

EDIT: uploaded b3 with some very minor stuff changed (only for soldier).
« Last Edit: January 10, 2016, 05:13:20 PM by pants »


pants

  • Proficient
  • ****
    • Posts: 458
    • Frags: +0/-0
    • View Profile
Ok as a result of the tempus poll in which people wanted this map on rotation I've come back to it from a fresh perspective and adjusted a few things. Main post is updated with new version b4.

Main changes:
Jump 11: removed bhop part (now just a strafe before the double bounce)
Jump 15: end platform is further back (realised you can squeeze in 5, but a good 4 sticky bounce should still make it)
Jump 10: made the single sticky speedshot slightly more forgiving
Also tweaked a few things and stopped some possible cheats I found.

If anyone wants to give a test/feedback before the weekend, (when basically I'll just give the latest version to Peace to add), particularly if you find any cheats as demoman, would be appreciated.

It should still be (99% sure) possible as soldier for every jump, pretty much using the same bounce strats (in general use the sidewalls to avoid the nonades); I realise its not optimised entirely for soldier, but its firstly a demo map and I would get a migraine if I had to make the nonade brushes any more complex for every jump just to make it more soldier friendly.


pants

  • Proficient
  • ****
    • Posts: 458
    • Frags: +0/-0
    • View Profile
updated main post with version b5 (minor stuff)


879m

  • Proficient
  • ****
    • Posts: 402
    • Frags: +2/-0
  • Techa mengu, go!
    • View Profile
5 you can just walk off double, 6 you can catch with a double and pogo, 9 idk if you care anymore but you can still triple it


pants

  • Proficient
  • ****
    • Posts: 458
    • Frags: +0/-0
    • View Profile
Alright sweet Ill try to fix them before it gets added

edit: updated with version b6 fixing stuff 879 found plus one major thing I completely missed.
« Last Edit: April 16, 2016, 09:42:10 PM by pants »


pants

  • Proficient
  • ****
    • Posts: 458
    • Frags: +0/-0
    • View Profile
Saw this by sheer accident on youtube. So here's a soldier showcase/run of the b6 version done by Ymir IV, it shows a few of the general strats which make this doable as soldier:



fishy

  • Guest
can soldiers still wallshot 2 or is ymir just a baller