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Ltfx · 17 · 3661

Ltfx

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New year, new map ?? Lazy :c
Guess so, but I've been stalling for over 1 2 years, so idk :/

t3, maybeee 3.5 soldier, 11 jumps, overall really basic first map.
Open to all the criticism about whatever.
Special thanks to Sitood for the textures, Sausage and Raina for helping me!

Edit: Big thanks to Oatmeal, for helping me fix some of the see through skybox bugs!
Edit2: Fixed missing textures
Edit3: Unless there are any bugs, this is the final version of the map
Thats all folks!Download:https://www.dropbox.com/s/zremrc3oxmv44s0/jump_aura_b3.bsp?dl=0

« Last Edit: October 21, 2016, 06:20:31 PM by Ltfx »


plep

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Not bad at all, pretty easy and short but it's still nice.

In my opinion the main things to change are:
- the skybox: try to find one that is complete, the one you used has a hole on the bottom face
- the transitions: the problem with hammer is that when you have rooms connected to each other and that every single room has skybox textures, you're going to witness a really awful glitch (see: Example 1 Example 2 Example 3). There are 2 possibles ways to fix this. First, you can separate all the levels and put doors (teleports) at the beginning and end of all jumps. Otherwise, you can replace your skybox textures in your levels with playerclip and put a giant skybox around the entire map (just like jump_sexydev or jump_rnc) like this: http://puu.sh/mm0nW/248a335583.png .

You have a lot of other things to fix but the map is still playable and enjoyable. Good job :)


pants

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Bit of a hammer noob, but can't you use like the hint stuff or something else to occlude the skybox between connectors and your jumps?


Ltfx

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I tried to do that, but since i didn't really know what I was doing i probably didnt do it right :/


Oatmeal

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You can use Area Portals to solve the skybox problem. Talk to me on steam if you need help with that.

Map is pretty fun  ;D


Dr. Heinz

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Ltfx

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I don't have any textures....
I forgot to pack the textures, whoops...
Edit: Fixed^
« Last Edit: January 07, 2016, 08:57:12 AM by Ltfx »


Dr. Heinz

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Ltfx

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scotch

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Are these side parts meant to have trigger_teleports on them? Or is that just texturing? Just pointing it out in case you accidently deleted them.
Spoiler (click to show/hide)
You can stand and shoot on the polygons on 2nd last and the pogo jump.
Spoiler (click to show/hide)
On last the tele trigger doesn't fully cover the ground. Easy fix is to use the vertex tool (shift+v) and drag the two corners shown towards each other.
Spoiler (click to show/hide)

Also last is terribly spaced. I would suggest raising the skybox and perhaps moving the platform back to account for that. You constantly hit your head and fail if you just shoot straight down on the ramp, which seems to be quite an out of place jump on t2-3 map.


Ltfx

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Thanks for the feedback scotch, updated


Dr. Heinz

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Just don't shoot below you, but a bit to the side/behind you.


scotch

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Just don't shoot below you, but a bit to the side/behind you.
My point was that it was out of place for a jump map of that tier to have to do that. But cheers for the advice.


Dr. Heinz

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200

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chill showcase
« Last Edit: November 06, 2016, 10:19:21 AM by 200 »