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jump_when_b3 (finished)

879m · 53 · 12650

879m

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jump_when, because when is this map going to end. demo map, hopefully t4-t6 eventually. I'm doing something different with the releases, where every time I finish another course I will upload a new version of the map. Before you say anything about skill curve, looks or anything search deep within your mind to find the map it is based off.

Changelog and release log (big)
Spoiler (click to show/hide)

Soldier T0 List (feel free to correct me or tell me some, I want wacky strats over bounces and bounce platforms)
Spoiler (click to show/hide)
[/s]

Final (i hope) version, jump_when_fix_fix, now there are 10 bonuses. hurtme+regen, identical jumpwise to all b2 versions. http://www.mediafire.com/file/k505qwg8s6cabqv/jump_when_b3.zip
28.5min compile, 98.7% brushes, 80.6% brushsides, 71.2% vertexes, 79.2% entdata, 183.3% ldr leaf ambient.
100 jumps over 10 courses, ranging from t4 to t6+++, all possible as soldier too. 10 hastily made bonuses, some of which aren't possible as soldier (idc) and 50ish pumpkins.
« Last Edit: March 08, 2017, 12:26:31 AM by 879m »


Dr. Heinz

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triggerhurt...
Shouldn't there be teleporters on the platforms on last as well?
« Last Edit: February 08, 2016, 05:11:53 AM by Dr. Heinz »


xHappy-

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If you want to make a showcase of your map, you can drop me demofile then I'll do it for you :)


SALSAA

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GUYS IM SORRY TO SPOIL THE DEEP MIND SEARCHING BUT THIS IS RVR2
Why do you read this like it doesn't even matter just read my message its probably more important


879m

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879m

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jump_when_a2 is now out. 2 courses, tell me what you think of it. Check main post for dl.


879m

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a3 is finished. 3 courses now. These 3 are meant to be like rvr c1. The rest of the courses will be like rvr c2, so look out for some zany pogos in the future.


879m

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a4 is finished. 4 courses now. There is a missing texture on c4 j10, and a missing red glow on c2 j10. Also c4 j2 is far too hard for where it is and will be moved somewhere else later.


879m

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a5 is finished. 5 courses now. There is a missing wall/leak on c4 j7. There are also ghost black walls on some of the c5 jumps. c5 j4 is far too hard for where it is and will be moved somewhere else later.

For course 6 I want the levels to be based off conc maps. If you have a jump from a conc map you want me to ruin base a level off tell me.


Dr. Heinz

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pants

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plep

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30 minute compile time, which is about 3x as long as it feels like it should be, but likely due to the leak.

fix it, then ???


John

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879m

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a6 is finished. 6 courses now. No bugs or issues as far as I know. The difficulty is really starting to ramp up now. Sorry heinz, still no triggerhurt. Big thanks to rnc for fixing a couple of leaks.

Maps that jumps were taken from:

conc_aggregate
conc_twist
conc_aando
conc_finale
conc_exist
conc_retry
conc_evolution


vice

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