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Two "small" questions.

CyanBoterham

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1. Is it possible to render one jump/small part of your map in fullbright?

2. How can you make a teleport trigger that triggers after a couple of seconds of landing on it or maybe when you land on it twice instead of once?


tyjle

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For your first question: yeah, you just take the cordon tool and drag a box around your jump. Then you click the thingy next to it to have that box be the only rendered thing. Then just put a spawnpoint in the level, and render with fast lighting.

For your second: idk


CyanBoterham

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Ok, by the first question I actually mean how i can render it fullbright while still having the rest of my map compiled and playable with lighting?
e.g. I can have my bonus jump in fullbright while still having the rest of my map  with proper lighting.
My bad


pants

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If you want a delayed teleport use a trigger_multiple. Just set it to activate the teleport trigger after a delay of x seconds, for a onstarttouch with !activator as the entity. Then have it deactivate the teleport again after a slightly longer delay.

As for landing on it twice, there is probably some solution using a logic system, such as a math counter to count how many times a player has entered a zone, again using something like a trigger_multiple sending an output to a mathcounter, and when the counter reaches the # times you want (ie 2) it activates the teleport. However, you're going to run into problems if 2 or more players are on the same jump and I can't think off the top of my head how to make a separate counter for every player.

As far as I know you can't do that with the lighting. Maybe just have a high ambient value or something and lots of bland lighting in that area so there's no shadows etc.


CyanBoterham

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