** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Martijn Dekker\Desktop\Mapstf2\jump_t56\jump_alpha_hard.vmf"
Valve Software - vbsp.exe (Mar 2 2016)
8 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading C:\Users\Martijn Dekker\Desktop\Mapstf2\jump_t56\jump_alpha_hard.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/jump_alpha_hard/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity func_illusionary (-3264.00 -11904.00 -9272.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 5128.0 -3536.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 5128.0 1472.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 5128.0 3472.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 5640.0 -1536.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 5632.0 -1536.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 6144.0 -1536.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 4608.0 -5136.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 4608.0 -3664.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1502 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (4) (2217440 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 4733 texinfos to 2100
Reduced 33 texdatas to 24 (973 bytes to 628)
Writing C:\Users\Martijn Dekker\Desktop\Mapstf2\jump_t56\jump_alpha_hard.bsp
Wrote ZIP buffer, estimated size 214544, actual size 213258
7 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Martijn Dekker\Desktop\Mapstf2\jump_t56\jump_alpha_hard"
Valve Software - vvis.exe (Mar 2 2016)
8 threads
reading c:\users\martijn dekker\desktop\mapstf2\jump_t56\jump_alpha_hard.bsp
reading c:\users\martijn dekker\desktop\mapstf2\jump_t56\jump_alpha_hard.prt
LoadPortals: couldn't read c:\users\martijn dekker\desktop\mapstf2\jump_t56\jump_alpha_hard.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Martijn Dekker\Desktop\Mapstf2\jump_t56\jump_alpha_hard"
Valve Software - vrad.exe SSE (Mar 2 2016)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\users\martijn dekker\desktop\mapstf2\jump_t56\jump_alpha_hard.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (2.49 seconds)
16710 faces
4 degenerate faces
27348348 square feet [3938162176.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1933 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (553)
Build Patch/Sample Hash Table(s).....Done<0.2542 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
141 of 1933 (7% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (327)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 234/1024 11232/49152 (22.9%)
brushes 5903/8192 70836/98304 (72.1%)
brushsides 53689/65536 429512/524288 (81.9%) VERY FULL!
planes 20306/65536 406120/1310720 (31.0%)
vertexes 33372/65536 400464/786432 (50.9%)
nodes 18848/65536 603136/2097152 (28.8%)
texinfos 2100/12288 151200/884736 (17.1%)
texdata 24/2048 768/65536 ( 1.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 16710/65536 935760/3670016 (25.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 10018/65536 561008/3670016 (15.3%)
leaves 19083/65536 610656/2097152 (29.1%)
leaffaces 21195/65536 42390/131072 (32.3%)
leafbrushes 12241/65536 24482/131072 (18.7%)
areas 17/256 136/2048 ( 6.6%)
surfedges 118831/512000 475324/2048000 (23.2%)
edges 69668/256000 278672/1024000 (27.2%)
LDR worldlights 1933/8192 170104/720896 (23.6%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 906/32768 9060/327680 ( 2.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 14826/65536 29652/131072 (22.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 8553272/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 79483/393216 (20.2%)
LDR ambient table 19083/65536 76332/262144 (29.1%)
HDR ambient table 19083/65536 76332/262144 (29.1%)
LDR leaf ambient 94603/65536 2648884/1835008 (144.4%) VERY FULL!
HDR leaf ambient 19083/65536 534324/1835008 (29.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/216 ( 0.5%)
pakfile [variable] 213258/0 ( 0.0%)
physics [variable] 2217440/4194304 (52.9%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 44198
Writing c:\users\martijn dekker\desktop\mapstf2\jump_t56\jump_alpha_hard.bsp
14 minutes, 48 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Martijn Dekker\Desktop\Mapstf2\jump_t56\jump_alpha_hard.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\jump_alpha_hard.bsp"