Deleting them from ingame very unlikely to be in, since that would enable even mediocre hackers to just.. delete the entire db.
Could perhaps have like after you did the run before its uploaded, the question wether you want it uploaded or not i guess.
Starting without pole.... well like the model itself doesnt actually do anything, if you mean like... something that fits EXACTLY inside a corridor of a map... afaik, in sourcemod we can only make new brushes in cubical forms which ofc clips through walls, so would need to have the mapmaker put it in, which ofc doest work for any map already made.
also, i'd feel any new timer plugin would need at least all the stuff that skillsrank has, ESPECIALLY if it's payed for.
my wishlisty:
+track time per checkpoint
+tps per jump
+race function
+reverse jumping function (as in enabling the map to be done backward)
+noclip thingy inside the plugin, so admins cant "accidently" cheat times
+challenge time function, so you could pick some time to race against
+bot idea maybe, tho have to see it first, so many things that could be horrible about it
+track ppls loadout, since ppl seem to care
+uploading/retrieving times dynamically, instead of skillsrank at start/end of map
+proper ui, if it were possible... which it isnt... so just menuformat maybe...
+if really going all the way, enable ppl to pick and choose which weapons to use for run (and ofc track choices)
+integrate JA + make JA work properly without all sorts of weirdness
+more jump infos (think q3defrag info about jumping), again would be horrible ui tho
+integrate bcheck (and make ui element rather then command? like overbounce checker in defrag)
+integrate hide for when on speedrun
+prolly more that i'm forgetting now
but ye... wishlist, not all that realistic, still tho 100$ = more then 5x the game itself... so... i dunno, in comparison to that it seems more then reasonable to expect, tho ofc team of devs vs 1 dev, but thats not the customers problem...
ahwell, ill stop being rambly now ^^