Anyone know why this happens?
in hammer
vs in tf2
All of the vertices are lined up when viewed in hammer but get messed up when compiled.
I'm assuming its because I made that shape in some weird way that breaks hammer...I made that shape by shift-dragging the previous segment, doing a rotate transform, and lining up the edges with vertex edit. Once it was half done I selected all of it, did a 180 rotate transform, and used the vertex editor to line up edges as necessary.
Any tips on how I can fix the mess I made or re-do it properly would be much appreciated.