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TF2RJweekly editor application

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fishy

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i think the problem is not necessarily fps (syro told me he recorded with 120), but rather cl_interp as nolem pointed out, as he was using 0 so the soldier model was kinda jerky and the smoke trails were spacey


Syro

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Most of my smooths are slowed down to half speed or less, so the choppiness of the soldier model could be fixed if I doubled the frame rate by which I record.

I'm interested in the interp thing though.


dellort

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use cl_interp 0.1 for all recording and a minimum of 240 fps if you're going to use resampling




Kendrick.

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Sorry for vice , im deleting your post , because im not allowing sarcasm.  ;)
Boom Boom


plep

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Sorry for vice , im deleting your post , because im not allowing sarcasm.  ;)

Mean memes


nick

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Requirement:
- Knows how to smooth for thirdperson shot (please no smooths with mouse movement or shaking movement)



vice

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Sorry for vice , im deleting your post , because im not allowing sarcasm.  ;)
:x
Requirement:
- Knows how to smooth for thirdperson shot (please no smooths with mouse movement or shaking movement)


This is important :>


Kendrick.

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im giving him some advices about smooth , viewmodel and slow motion

he already decent editor now ;)
Boom Boom


Hona

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Name: Hona
Steam URL: steamcommunity.com/id/honatf2
Youtube channel: https://www.youtube.com/channel/UCM9NmdmIFa8OKHlFgLYyO_A
My edits: (you can put multiple vids)

I'll edit this with more videos when i get more demos.



nick

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where do i get the intros?
if you send in an application that someone takes interest in you'll be given the intro by them, you won't have access to them before you do any work for the channel



crocket

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Name: bleu
Steam URL: http://steamcommunity.com/profiles/76561198029309515/
Youtube channel: https://www.youtube.com/user/bleutf2
My edits:

can finish this if needed

Nice edit buddy. I would recommend you use "cl_decals 0" & "cl_drawdecals 0" next time. It gets rid of the explosion marks on the ground