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jump_claustro_v2

plep · 10 · 3429

plep

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jump_claustro_v2



The sequel to the one an only claustro_final.
Just to make it clear: this isn't an update, it's a brand new map.

15 levels
Soldier map, hard T4 or easy T5 (possible as demo T3)
1 Bonus

Download: RAR Archive | BSP File

Speedrun and TAS friendly, designed for Tempus (no buttons, no need to remove the doors).
I am aware that naming the map claustro2 would have been more convinient but it's too late now. Have fun ;D


Thanks to:
  • Dr. Heinz for testing
  • Shunix and UEAKCrash for mapping stuff
  • Googler for editing the teaser and the showcase
  • Nok for motivation and support

Fun fact: reaching the bonus is actually harder than the bonus itself 8) 8) 8)

Bounce stuff: jump #6 is a ceiling smash crouched. Touch the computer screen on jump #11 for explanations. The bonus is crouched (you have to be uncrouched before the edgebug, same as jump #14).
« Last Edit: June 30, 2016, 02:13:10 PM by Sir Plopy »



minty

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shouldn't it be called claustro2 rather than _v2 to avoid confusion?


Sere

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shouldn't it be called claustro2 rather than _v2 to avoid confusion?
"Simplicity is the ultimate form of sophistication." - Leonardo Da Vinci


plep

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Updated main post.

Yea, naming it claustro2 would prolly have been a better idea but since finite and underworld both have a _final and a _v2 version that are very different, I guess it won't be too much trouble here.


Dr. Heinz

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ReMaXeD

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After seeing that walkthrough, wow, your map design is awesome  :)


Redux

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Rokio

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