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jump_4dakids collab

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Exile

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actually if you make 3 and theyre equal in difficulty i dont see why not connect them yourself



Kendrick.

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Added 879m and mohr in list  :)

actually if you make 3 and theyre equal in difficulty i dont see why not connect them yourself

Sure
« Last Edit: July 14, 2016, 10:05:20 PM by Kendrick »
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Exile

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ye u can have built in strats for transitions and reduce workload on ken


Kendrick.

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i think i might change 2 jumps each person , we got 13 mappers , not sure if you want 39 stages map lol
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.flac

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i think i might change 2 jumps each person , we got 13 mappers , not sure if you want 39 stages map lol
Not everyone is going to send 3 jumps though (probably), but yea you can probably still limit it to 2 according to how many jumps are sent. :-)


Kendrick.

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Main post updated .

- Don't using custom *.rad (the stuff that can make your textures glowing) because im going using HDR in final
- Link DL of skybox updated (night mountain) - HDR :-)
- Added .vmf again
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CyanBoterham

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plep

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I'd like to make a bonus or two for this map (if you take bonuses).


Kendrick.

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I'd like to make a bonus or two for this map (if you take bonuses).
I don't think the map will have a bonus

I'm interested in maqking a jump or 2.
Added your name in main post :)
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Benroads

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If more jumps are needed I could throw in a few, is there a sort of desired length/number of jumps that we are looking for?


Kendrick.

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If more jumps are needed I could throw in a few, is there a sort of desired length/number of jumps that we are looking for?
Around 18-20 jumps
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Ze Ubermensch

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Should I add regen for each jump seperately? Or would there just be a giant regen added to the whole map at the end?


John

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Should I add regen for each jump seperately? Or would there just be a giant regen added to the whole map at the end?

i'd suggest doing your own func_regenerates while leaving the trigger_hurt to the person who's compiling all the maps. makes it so that jumps with specific ammo count actually jumps with specific ammo count