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bshear · 58 · 15719

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I just discovered this server today and so far like it. I do a lot of engineer jumping and like that I can get times for it. I just have a couple suggestions for the server.
1. Increase wrench speed. I like the uber fast swings on Joined's server so you don't have to spend as much time building.
2. Ability to use save points in your run. I don't mean like cheating the system by saving at the end then starting a run to only teleport to the end. I mean like local saves used in the run only. This would make it so engineers can place a dispenser and land on it, save, then teleport the sentry over there. That's a method I use to get through a lot of maps on jumps where I can only jump from a certain part because flying around a corner would block the sentry's line of fire.
3. Reverting the Wrangler nerf. The wrangler got a nerfed rate of fire, which makes engineer jumping rather hard on this server. On Joined's server he reverted the change so that engineers can jump the way they used to. Along that vein is also a regen-esque system which would allow the engineer to keep healthy and not die to their bullets.
Engineer jumper


gibus

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Buddy ur still not explaining how it works

The plugin detects a rampbug, then it raises you a SINGLE unit up to unstick you.

If you think this is too much of a negative, I encourage you to play on other servers that implement cheats that are WAY more impactful than 1 unit of height ONLY when a rampbug happens, in the form of increased maximum health, constant health regen (when there should be none), and on-tick health regen allowing users to literally bypass being killed.

The only problem I have with this is that it will make it harder to compare runs on OpenTimer and Tempus. Soldier will be slightly easier on some maps with OpenTimer and demo will be much faster on Tempus. I agree that the increased rate of regen on Tempus for demos is cheating. Ideally Tempus would remove increased regen for demos, and you would remove the rampbug plugin from OpenTimer, but it seems like neither of those is going to happen :/
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Dr. Heinz

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Doubt they're gonna do anything about that engy stuff.


Kairu

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edit: would the tele cheat on jump_ayers and the jump on jump_kpop be affected (or are those types of jumps more than 1 unit sticks)

No idea what these are, but if its an issue on some maps, we can simply have the plugin disabled for those maps.

i dont think anyone ever implied it would be a negative, just nobody ever answered the question

"That's cheating" only really has one connotation.

I just discovered this server today and so far like it. I do a lot of engineer jumping and like that I can get times for it. I just have a couple suggestions for the server.
1. Increase wrench speed. I like the uber fast swings on Joined's server so you don't have to spend as much time building.
2. Ability to use save points in your run. I don't mean like cheating the system by saving at the end then starting a run to only teleport to the end. I mean like local saves used in the run only. This would make it so engineers can place a dispenser and land on it, save, then teleport the sentry over there. That's a method I use to get through a lot of maps on jumps where I can only jump from a certain part because flying around a corner would block the sentry's line of fire.
3. Reverting the Wrangler nerf. The wrangler got a nerfed rate of fire, which makes engineer jumping rather hard on this server. On Joined's server he reverted the change so that engineers can jump the way they used to. Along that vein is also a regen-esque system which would allow the engineer to keep healthy and not die to their bullets.

We may do something for engineers later if we have the time and effort for it, but if we do, it will probably be something more along the lines of how JA handled engineer jumping back in the day.

The only problem I have with this is that it will make it harder to compare runs on OpenTimer and Tempus. Soldier will be slightly easier on some maps with OpenTimer and demo will be much faster on Tempus. I agree that the increased rate of regen on Tempus for demos is cheating. Ideally Tempus would remove increased regen for demos, and you would remove the rampbug plugin from OpenTimer, but it seems like neither of those is going to happen :/

That's not how it works. This won't make a run any faster or slower, it simply allows for more consistent attempts. Losing a run to a random rampbug that is entirely out of your control sucks. It does not magically grant speed, and it won't make a failed rampslide (due to speed or angle) successful.


Melon

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i think the point gibus is trying to make is that while rampbugs are mostly out of your control and pretty annoying theyre part of the experience of jumping, and removing them really does make it hard to compare runs for this reason



Kairu

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i think the point gibus is trying to make is that while rampbugs are mostly out of your control and pretty annoying theyre part of the experience of jumping, and removing them really does make it hard to compare runs for this reason

What makes it harder to compare? It does not impact a person's time in any way.

What's wrong with objectively improving the experience of jumping?


Melon

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it changes something from vanilla too far honestly, the number of resets a player might need to do would be reduced from a natural environment which does have an impact


Kairu

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So what you're saying is, there's absolutely no negative, just that you would prefer people had runs shafted repeatedly to inflate attempt count needlessly?

I'll gladly welcome constructive criticism, but this is just a stupid statement.


RNC1839

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I honestly can't understand why fixing rampbugs is a bad thing.

If it's the 1 unit thing, then you need to learn how little 1 unit is.
If it's tampering with ramps to remove RNG, good WR's aren't going to be set with a rampbug halfway through.

Or are we talking about the regen, in which case it should've been made more obvious what's being talked about.
And then yeah I can see demo being broken potentially.


gibus

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Alright since it seems the popular opinion is against me I'll just shut my big mouth and deal with it ::)
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Kairu

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Rampbug plugin is now fixed and live on server, feel free to test it yourselves.

It should tell you in chat when it fixes a rampbug.
« Last Edit: August 13, 2016, 11:32:37 PM by Kairu »


fishy

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Rampbug plugin is now fixed and live on server, feel free to test it yourselves.

It should tell you in chat when it fixes a rampbug.

omg
5:01 PM - john | jump.tf: 👌


Dr Gains

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Hey guys, mind keeping jump_attached off of the rotation for a while, I am going to modify c4 quite a bit.
Also, bit of a longshot, but would you be able to add bb_city and my other bazooka map once its finished? Id like to see how other people compete on them, even if it doesnt count towards a points system if you even have that feature.
-Thanks-


catfoosh

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