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Both jumper weapons are now 100% useless

RNC1839 · 38 · 6760

RNC1839

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- Removed the damage effects and pain sounds when using the Rocket Jumper and Sticky Jumper

So no pain markers, the models are shit, the sounds are shit, sometimes you need more than 2 stickies out at any time.

Why the fuck are they changing these weapons, nothing was broken.


plep

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(removing pain sound was actually a good idea, probably the only positive thing that happened to both weapons these days...)
« Last Edit: August 16, 2016, 08:23:36 PM by Sir Plopy »


HyperDan

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this counts as a reaction post right?

if not ill remove this post


RNC1839

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(removing pain sound was actually a good idea, probably the only positive thing that happened to both weapons these days...)

Yeah removing the sound is fine,

but removing pain markers;
how much did I mess up that bounce? fuck you.
how much did I mess up that sync? fuck you.
how much did I mess up that airpogo? fuck you.


plep

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(removing pain sound was actually a good idea, probably the only positive thing that happened to both weapons these days...)

Yeah removing the sound is fine,

but removing pain markers;
how much did I mess up that bounce? fuck you.
how much did I mess up that sync? fuck you.
how much did I mess up that airpogo? fuck you.

ikr but apparently nobody gives a shit since EVERYONE IS EDITING EVERYTHING WITH STV BULLSHIT GOD DAMMIT BRING BACK PAINMARKS FFS sorry I had to put that out


HyperDan

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(removing pain sound was actually a good idea, probably the only positive thing that happened to both weapons these days...)


Yeah removing the sound is fine,

but removing pain markers;
how much did I mess up that bounce? fuck you.
how much did I mess up that sync? fuck you.
how much did I mess up that airpogo? fuck you.

ikr but apparently nobody gives a shit since EVERYONE IS EDITING EVERYTHING WITH STV BULLSHIT GOD DAMMIT BRING BACK PAINMARKS FFS sorry I had to put that out

I agree. Editors need to bring back painmarkers.


Syro

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(removing pain sound was actually a good idea, probably the only positive thing that happened to both weapons these days...)


Yeah removing the sound is fine,

but removing pain markers;
how much did I mess up that bounce? fuck you.
how much did I mess up that sync? fuck you.
how much did I mess up that airpogo? fuck you.

ikr but apparently nobody gives a shit since EVERYONE IS EDITING EVERYTHING WITH STV BULLSHIT GOD DAMMIT BRING BACK PAINMARKS FFS sorry I had to put that out

I agree. Editors need to bring back painmarkers.

I would try to do so if people would actually submit POV demos.


AI

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A quick server-side workaround is to re-enable self blast damage but reduce it to 2% with TF2Items:

Code: [Select]
"custom_weapons_v3"
{
  "*"
  {
    // Jumpers hit marker workaround
    "237"
    {
      "preserve-attributes" "1"
      "1"        "181; 0"
      "2"        "207; 0.02"
    }
    "265"
    {
      "preserve-attributes" "1"
      "1"        "181; 0"
      "2"        "207; 0.02"
    }
  }
}


HyperDan

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A quick server-side workaround is to re-enable self blast damage but reduce it to 2% with TF2Items:

Code: [Select]
"custom_weapons_v3"
{
  "*"
  {
    // Jumpers hit marker workaround
    "237"
    {
      "preserve-attributes" "1"
      "1"        "181; 0"
      "2"        "207; 0.02"
    }
    "265"
    {
      "preserve-attributes" "1"
      "1"        "181; 0"
      "2"        "207; 0.02"
    }
  }
}

Is there a title higher than God we can give you because you need it.


Vexon

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(removing pain sound was actually a good idea, probably the only positive thing that happened to both weapons these days...)


Yeah removing the sound is fine,

but removing pain markers;
how much did I mess up that bounce? fuck you.
how much did I mess up that sync? fuck you.
how much did I mess up that airpogo? fuck you.

ikr but apparently nobody gives a shit since EVERYONE IS EDITING EVERYTHING WITH STV BULLSHIT GOD DAMMIT BRING BACK PAINMARKS FFS sorry I had to put that out

I agree. Editors need to bring back painmarkers.

I would try to do so if people would actually submit POV demos.

Unless it's on Tempus (or any online server), you shouldn't be accepting anything with only STV -_-
5:01 PM - john | jump.tf: 👌


HyperDan

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(removing pain sound was actually a good idea, probably the only positive thing that happened to both weapons these days...)


Yeah removing the sound is fine,

but removing pain markers;
how much did I mess up that bounce? fuck you.
how much did I mess up that sync? fuck you.
how much did I mess up that airpogo? fuck you.

ikr but apparently nobody gives a shit since EVERYONE IS EDITING EVERYTHING WITH STV BULLSHIT GOD DAMMIT BRING BACK PAINMARKS FFS sorry I had to put that out

I agree. Editors need to bring back painmarkers.

I would try to do so if people would actually submit POV demos.

Unless it's on Tempus (or any online server), you shouldn't be accepting anything with only STV -_-

I assume editors only use STV when it's from tempus then?


Dr. Heinz

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I still think if you're going for a WR run, you should pov record. Wheter you are on a server or not.


ReMaXeD

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Let this stand as a periodic reminder that valve doesn't care about the jump community.



Spoiler (click to show/hide)


Syro

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(removing pain sound was actually a good idea, probably the only positive thing that happened to both weapons these days...)


Yeah removing the sound is fine,

but removing pain markers;
how much did I mess up that bounce? fuck you.
how much did I mess up that sync? fuck you.
how much did I mess up that airpogo? fuck you.

ikr but apparently nobody gives a shit since EVERYONE IS EDITING EVERYTHING WITH STV BULLSHIT GOD DAMMIT BRING BACK PAINMARKS FFS sorry I had to put that out

I agree. Editors need to bring back painmarkers.

I would try to do so if people would actually submit POV demos.

Unless it's on Tempus (or any online server), you shouldn't be accepting anything with only STV -_-

I assume editors only use STV when it's from tempus then?

Pretty-much all of the RoTW's that we seem to receive are from Tempus. Since no one seems to remember to record POV's when they're going for a WR, we end up having to use STV demos most of the time.

I'm not sure what Kendrick does about offline runs, but I'm sure that he has good enough QC to not let an offline submission without a POV and STV get onto TF2RJWeekly.

Outside of whether or not we get a POV demo, I personally prefer the look of STV demos due to them being significantly smoother than POV's. Thus, even if I do get both a POV & STV, I will [likely] always use the STV demo.
« Last Edit: August 17, 2016, 01:19:26 PM by Syro »


Kendrick.

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im okay , if rocket jumpers user to submit ROTW/JOTW they're still detectable if the person using TAS or bhop with movement commands. the reason im using STV when editing , because it look 2x smoother than POV tbh.




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