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nom

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Update 4:
For those that are interested in playing the fixed second bonus, a link to jump_nights_fix is provided.  Since Tempus will still be running jump_nights, I'll keep the link around for that.  Consider jump_nights to be the main running version of the map.

Update 3:
jump_nights is now out.  This is the final version of the map.  Unless any serious, game-breaking issues pop up, there will be no more updates.  Thanks for all of the advice and feedback and I hope you enjoy this map!
Main changes are as follows:
1) Fixed some minor issues with lighting
2) Fixed some trivial issues with some textures
3) Adjusted the spacing of a couple of jumps
4) Other minor changes

 
Update 2:
jump_nights_rc2 is now out, this will be the last intermediate version before I release the final map, and at this point I think this map is close to final.  Main changes are as follows:
1) Added a new bonus jump
2) Changed the spacing of the first three hard jumps and last hard jump
3) Removed the telehop strat added in version a6
4) Added a new, and hopefully more engaging telehop strat between the two rooms in the easy course, this will greatly impact speedruns, so check it out and let me know what you think
5) Other minor changes

Update:
jump_nights_a6 is now out, the main changes being as follows:
1) Added a new jump on the hard course
2) Added a telehop strat between the first two jumps on the hard course
3) Added an anti-cheat mechanism to last on the hard course
4) Made the water sync platforms much more visible
5) Various texture changes and fixes

Hi all,

I present to you the initial release of my first map: jump_nights_a5.

Download link:
http://www.mediafire.com/download/ea2a74rg16cw5o6/jump_nights.zip
http://www.mediafire.com/download/bsctmm74m8o8sn7/jump_nights_fix.zip
http://www.mediafire.com/download/rht664yhcl6b89h/jump_nights_rc2.zip
http://www.mediafire.com/download/ca335571gtb0auu/jump_nights_a6.zip
http://www.mediafire.com/download/doqlelh13945b71/jump_nights_a5.zip

Map information:
Class: Soldier
Number of courses: 2
Number of jumps: Course 1: 15, Course 2: 9, Bonuses: 2, Total: 26
Tier: Course 1: T1-3, Course 2: T3-4, Bonuses: T5

Thanks to: JoinedSenses, ReMaXeD, Exile, john, Evan, Ulb, bshear, Kairu, cadence, FLUXplus, Shegetz, Simon, Kendrick, xHappy-, Savitar, and others
Skybox: (Same as the 4dakids collab) https://tf2maps.net/downloads/night_mountain-skybox.1269/
Extra textures:
http://gamebanana.com/textures/707
http://jump.tf/forum/index.php/topic,542.msg1996.html#msg1996

I tried to make the easy course amenable to speedrunning, there are quite a few ways to do the jumps in alternate, harder ways that rewards you with speed and even skipping jumps entirely.  I hope you have fun and please let me know what you think, I appreciate any sort of feedback.  Feel free to place this map on any of your servers but do know that it is likely that I will be updating this at some point based on feedback and the like.  It is also possible that I will be adding a couple of jumps to the hard course at some point.
 
« Last Edit: September 18, 2016, 08:38:41 PM by nom »


ReMaXeD

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plep

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xHappy-

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I think I can do a showcase, because my channel's nearly abandoned.


vice

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Feel free to place this map on any of your servers but do know that it is likely that I will be updating this at some point based on feedback and the like.
Well, Tempus(the servers where almost everyone plays on) only adds maps that are final. So, better make this final sooooooon!


nom

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Big nom!  8)
Grats on your first map release

Not bad.

Bonus is definitly not t6, btw

Thanks, I also updated the main post to say that the bonus is T5

I think I can do a showcase, because my channel's nearly abandoned.

Sure, that would be great!  I may be updating the map with a couple of jumps soon though.

Well, Tempus(the servers where almost everyone plays on) only adds maps that are final. So, better make this final sooooooon!

Yep, that's the hope.


Kendrick.

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great map , for first map.

really hoping there telehop strat after first jurf level  >:(
on triple water stage , you cant see the platform , put the water same level with other water textures and change the texture to coast02
change the textures of unshootable wall (finish platform) to blue or something
Boom Boom


nom

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great map , for first map.

really hoping there telehop strat after first jurf level  >:(
on triple water stage , you cant see the platform , put the water same level with other water textures and change the texture to coast02
change the textures of unshootable wall (finish platform) to blue or something

Thanks for the advice, I'll fix up the water textures and probably change the texture of the unshootable walls to a darker shade of gray.  The reason they were all gray to begin with is because I wanted gray to represent a start or an end platform.  I'll look into a possible telehop strat as well.


fishy

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please for the love of god no more water ramps i thought we were pAST THIS As a commUNITy


nom

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nom

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jump_nights_rc2 is now out, thanks for all the responses and feedback everyone!