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jump_nights

nom · 26 · 7247

nom

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jump_nights is out.  This is the final version of the map.


xHappy-

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showcase is coming, it may be up on 17:00~20:00 (GMT+7)  ;)
« Last Edit: September 17, 2016, 01:05:32 AM by xHappy- »


xHappy-

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dzr

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Nice and fun map. Good job!
We sink so low...


nom

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Hi all,

Thanks again for the support during the development of jump_nights.

Now for some important and unfortunate news:

While the map was running on Tempus earlier today, gibus discovered a map-side flaw that could unfairly prevent people from completing the last (9th) triple on the second bonus.  The shootable wall near the floor is sticking out 1 hammer unit potentially causing players to land on top of the shootable wall instead of the ground causing them to fail the final triple.  While this flaw impacts relatively few people, it does impact them in a particularly frustrating way since they completed 8 not-so-easy triples to that point.  At this point I have two options:

1) Keep the map as is as since I declared it to be final and bugs like these may inevitably continue to show up despite efforts in minimizing them.

2) Release jump_nights_fix which fixes this visually barely-noticeable but annoying flaw.


Releasing a new version is something I really wanted to avoid at this point for two reasons:

1) xHappy- worked hard making not one but two awesome showcases.

2) There are quite a few times on the Tempus servers, and it would be unfortunate for those to be wiped.


That said, since this potential release is simply a bugfix and does not at all update the jumps themselves:

1) Assuming xHappy- is okay with it, the second showcase can potentially be retitled since it still showcases exactly what is on the map.

2) As for Tempus, I'm not sure how easy/difficult it is to transfer times from one map to another, but if I release this fixed map, I don't think any times need to be wiped.

So if it is not too much trouble, I would like to hear from the community, especially from xHappy- and server/Tempus admins, what would you do if I released jump_nights_fix?

Sorry that this issue popped up, but this post needed to be made.


plep

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Such a minor fix shouldn't cause the release of a totally different map (nights_fix) and xHappy's showcase isn't affected in any way.

Best way to handle this issue is to fix this -keeping the current name- and update the map everywhere while keeping the current times on Tempus if possible.


Dr. Heinz

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Just leave it, a lot of maps have flaws, even the "final" ones. And this one is very very minimal.


xHappy-

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I'm okay with the map, and making some showcases too...

You can rename me as "xHappy", like Plopy said.


John

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tbh the bug is in a bonus and not a main course so do update it


protist ?

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I don't think you should worry about it. Such a minor bug isn't a big deal, especially cuz it's just the bonus.

Buuut, if you are gonna update it you need to change the name. Anyone who has already downloaded the map won't be able to join servers running the new version if the names are the same.


nom

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Thanks for all the advice.  From what I've seen here and from what people have told me on Steam chat, the jury seems to be out, so I'll release a jump_nights_fix, with the fixed second bonus, but I'll keep the link for jump_nights around. For anyone interested, Sere told me that Tempus will still be running jump_nights to avoid wiping any times.  Given everything considered, I would still say jump_nights is the main running version of the map.
« Last Edit: September 18, 2016, 08:24:57 PM by nom »