This is a very common issue throughout the map that I'm only going to mention here. There is no texture differentiation, it's very tedious having to shoot every wall to see what is covered in no grenades and what isn't. Here is a great example of that.
Not very good for speedrunning here either, just make the whole wall no grenades or cover it with any at all. Don't do some strange in between with no indication of where it starts/ends.
Playerclip doesn't extend all the way to the end so you can stand in both of the corners
You can just jump and crawl over the top of the first sync, also the tele dest needs to be 1 unit off the ground.
No playerclip on the same jump on the sides, so you can just walk out of the gaps and fall off the map.
The 2nd pillar from the left on the anti grav jump doesn't have the clients flag (or some other issue) ticked on the tele trigger on the shown side.
You can stand on top of the player clip here
A few holes in the tele on last of the first course.
Not sure what you had here, cbf decompiling and looking at it but there's something funky going on. There was a hole i was able to get through and suddenly wasn't able to shoot any of it from the other side.
Use a different water texture or add water_lod_control if you haven't already. It's very difficult to see the pumpkins. Fun jump though.
You can stand on this prop
All of this is shootable
This jump as a few spacing issues, not very clear what to do/where to go. Also you can stand up here, doesn't really break the jump at all though.
The first bounce is cheatable by shooting this wall. Also there is no indication as to what to do on this jump as far as I know. Might help to put some game_text to show what type of bounce this is.
Holy heck what have you done...
The tele dest needs to be 1 unit off the ground
Also why is this ramp slanted, just make it flat, there is literally no reason to have slanted ramps that aren't surf/jurf ramps....
The playerclip is terribly low, if you get any height whatsoever you just hit your head and kill all of your momentum. Also what about speedrun strats, would be nice to be able to skip the sync/rest of the jump by syncing a few rockets.
You can cheat the 2nd half of the jump with this rock
Again, no indication of what type of bounce this is.
The ss to ramp (first jump after the 2nd texture change?) is cheatable by pogoing on the ground.
What the heck is going on here, why is the nogrenades so big/sticking out of the wall/cutting off half of the intended strat? Also this jump is just poorly made and not very clear as to what to do.
Could use the same arrows you used on the button level to indicate where to go on this jump, quite confusing.
This end is very triggering..
No indication of what bounces to do on b1, if it even is that. I have no idea honestly.
B2 is great.