Might see if I can whip up a template to disable (kill) pipes and sticky launchers and also adjust turn speed (because honestly sensitivity shenanigans with trimping is mostly lame) using triggers if anyone wants to mess around with a map.
Also no idea what height of nonades you might need to allow/dissallow caber surface explosions. It might be similar to pipes at 4 or 1 for rockets. Additionally it may be possible to adjust the recovery rate of the caber to avoid gaming regen so much, but I'm not 100% on that.