jump.tf Forums
Welcome B)

jump_quattro_rc1

879m · 4 · 1645

879m

  • Proficient
  • ****
    • Posts: 402
    • Frags: +2/-0
  • Techa mengu, go!
    • View Profile
I got a bit bored of making demo pogo jumps after 70 of them, so I turned my unfinished course for the 'new' jump academy map from ages ago into a full map. For a change, I tried to a good map.

This is a t2-3 soldier wallshot map with 2 courses and 3 bonuses. Course 1 is t2 and course 2 is t3. B1 is a mid-high t4(probably) wallshot thingo, b2 is a t4 weird edgebug, and b3 is a t6 wallpogo 'maze'.

There are Minty ApprovedTM speedrun strats that let you do the entire map without stopping except for syncs in 4 places. I tried to make them unusual strats that weren't gimmicky. Thanks to Minty for testing my weird shit and Pants for answering some random questions.

http://www.mediafire.com/file/69fshiip5q9o0sb/jump_quattro_rc1.zip


plep

  • Advanced
  • *****
    • Posts: 639
    • Frags: +0/-0
  • hi
    • View Profile
There are Minty ApprovedTM speedrun strats that let you do the entire map without stopping except for syncs in 4 places. I tried to make them unusual strats that weren't gimmicky.

Quality

But why is it named "jump_quattro_old" in the ZIP file?


200

  • Intermediate
  • ***
    • Posts: 132
    • Frags: +0/-0
  • bind space hud_reloadscheme
    • View Profile
    • CFG.TF
probably just compiled with batch compiler that adds "old" automatically


879m

  • Proficient
  • ****
    • Posts: 402
    • Frags: +2/-0
  • Techa mengu, go!
    • View Profile
probably just compiled with batch compiler that adds "old" automatically

Yeah I still haven't bothered to set it up properly and forgot to change the name before zipping it.