The difficulty curve is more stiff than on attached1. But it doesn't feel bad at all.
Also didnt see the update. Sorry about da't.
c2 level 3. Moving the wall back i guess is the best way. You can test it if you feel like it. The way it is now is fine too.
c2 level 7, it indeed feels lengthy. Taking out like you said 1-2 drops will make it a more enjoyable one.
Took a lill closer look at C3
c3 level 1. At least make the second drop the same as the start or at least 2 tiles long. Having it just 1 feels too easy for a c3 level.
c3 level 5. Aaah nice to see you again the famous smash-keyboard pogo. Can rocket jump ontop of the red mat from the start might be an issue. Feels a bit short also.
I dont have enough determination and time right now to even try to make the last 3 levels.
So far i really like the map. Well done! I'm looking forward to your creativity on course 4!
Oh good, was kind of skeptical on it going from way too easy to way too hard, Im thinking 3-8 will be moved to 4-4, 3-7 will be moved to 3-8 and what ever jump I have planned for 4-1 to 4-3 comes too easy for c4 will be moved somewhere in c3.
Nice catch on 3-5!, Dont know how I missed that. I find that it doesnt need to be long, just challengeing
Decided not to do anything to the other jumps.
Ill start working on c4 as soon as I got the current jumps a little more buffed out, I do have a full 8 ideas for the course and 1 bonus, which will be b3s and have b3 moved to b4.
msiter gain.. . ...
am not capbable of for troture pog e...
But I has so much rottrue p o g e for you to get moar gooder :\/
Anyway,
Updated to a3:
https://www.dropbox.com/s/6wsigi7sxub4ahx/jump_attached2_a3.bsp?dl=1Made changes to: 1-5, 1-6, 1-7, 3-4, 3-5, and 3-7
Still working on the 1st bonus, but its really tedious...