@scotch: Thanks! Just a little way to give back to the community, especially if it's something they like. For each project, I disassemble at least one map to see how somebody did something. Would be a lot nicer if I could just get their original VMF.
@John: It's my secret goal to have more forks and distros of a TF2 map than Linux.
@False_: Well thanks, I do try. This one came together fast, which was great. I never skimp on the effort I put on the jumps themselves (distances, difficulty, difficulty ramp-up, precision, etc.), or the flow between jumps (especially for speedrunning). I DID skimp on the detailing on this one a little. It takes (by far) the most time, and I wanted this one out, since I have some big things cooking.