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A question about decompiling maps

Pan · 6 · 1460

Pan

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I was just wondering
No one gets offended if I decompile a jump map to see the size of some brushes/mess around with some properties of entities, right? I'm a newbie at mapping (and I'm not even good jumper), but instead of asking a lot of probably pointless questions, I'm trying to figure out alone how to do stuff. Is that ok or do I have to ask to any map maker the permission to decompile their maps?


Sere

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Just do it, no mapper cares(as long as you aren't just stealing maps and re-texturing them or something).
"Simplicity is the ultimate form of sophistication." - Leonardo Da Vinci


Pan

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John

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Oatmeal

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Jump mappers usually don't care about this stuff, those guys at tf2maps on the other hand are more anal about it.
But yeah, if it are jump maps, it's cool.


plep

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As said above, it's generally not a problem.
I usually take a look in the 2 Jump mapping references available (Oatmeal's and Afterglow's old one) before decompiling anything though, just not to lose any time (because decompiling sometimes creates some glitchy stuff and it doesn't always work).