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jump_descent

dipp · 12 · 3366

dipp

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Hello everyone, this is my first map I finished. T2-ish soldier map. Lots of the jumps can be cheated, as it's for speedrunning.

Inspired by some mapping time interval video I saw and jump_legion. :P

Thanks Ned and Dutch for testing/solid advice.

VERSION #2:
Edited stair slides, fixed some mistakes, added trigger_hurt, and other stuffs.
VERSION #3:
Edited some more mistakes, fixed stair slides. Many thanks to Adestix and Mac.
VERSION #4
Fixed an incomplete teleport, added a restart trigger in timer start.
VERSION #5
Changed some player clips in wallclimb level.
Download: http://cdn.jumpacademy.tf/?map=jump_descent_v5

Showcase by the awesome Ned:
« Last Edit: September 15, 2018, 10:08:52 PM by dipp_ »


Dr. Heinz

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Fun, last is a bit weird imo.
Very good map for your first one.


Mac-

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The map is missing trigger_hurt for health regen. Make a trigger brush around the entire map, make it a trigger_hurt and put the damage to -9999.


plep

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The map is missing trigger_hurt for health regen. Make a trigger brush around the entire map, make it a trigger_hurt and put the damage to -9999.

And move the origin of the trigger (the blue sphere in the midde) inside a closed room or a solid brush.


Adestix

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Some screenshots of things I noticed:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Great job on the map.
Ohh, Hi


dipp

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Some screenshots of things I noticed:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Great job on the map.

The Nodraw texture is due to the fact that you're not supposed to have them on displacements, but the sheer amount of displacements on the map causes TF2 to crash when I run the map. It really doesn't affect gameplay at all.

Other than that, thanks for the pointers!  ;D
« Last Edit: January 12, 2017, 08:41:05 PM by dippitydigg »


pants

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just so you know you can just delete faces of displacements which aren't seen (using options in the displacement window), so you don't need to nodraw them.


Adestix

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Good job fixing the stuff me and others pointed out, however with a new patch comes more things to fix.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Happy fixing :D
Ohh, Hi


pants

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Lopez

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Map looks awesome, can't wait to give it a try.
ultimate hammer mapping tutorial here


scotch

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Fun map.
These player clips are very annoying if you are trying to cut the corners. You can also shoot all of the walls/glass, just fyi in case that is unintended.
Spoiler (click to show/hide)

The cap room displacements could use some smoothing to make the slide much more consistent.


xHappy-

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Map looks good and interesting. It might be fun to do some speedrun. :)