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jump_flawless

tyjle · 17 · 4023

tyjle

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jump_flawless

A moderately difficult soldier map, where you only have one chance.
The gimmick of this map is that there is only one, seamless jump that must be completed.

Showcase by xHappy-:



Screenshots:
Spoiler (click to show/hide)

Downloads:
« Last Edit: March 21, 2017, 07:57:11 PM by tyjle »


plep

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did I throw my idea somewhere because I had EXACTLY the same concept (+ same name) in mind for a while

whyyyyyyyyyyyy
« Last Edit: January 16, 2017, 05:08:12 PM by Sir Plopy »


tyjle

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did I throw my idea somewhere because I had EXACTLY the same concept (+ same name) in mind for a while

whyyyyyyyyyyyyyy

(will test it soon)
I know someone made a thread about the idea, and for some reason it came back to me recently lol


plep

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After testing, the main thing is that the #12 door takes you to #11.
Also there are too many pogos, imo. Especially because you put so many jurfs and encourage us to build up speed, at some point you throw a pogo (11) and destroy all that momentum and hype ;(

Though I like the idea of being able to skip entire parts of the map, but watch it because I thought #4 was the main way to go, when I first ran the map.

GJ though, still need a bit of work on that


tyjle

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After testing, the main thing is that the #12 door takes you to #11.
Also there are too many pogos, imo. Especially because you put so many jurfs and encourage us to build up speed, at some point you throw a pogo (11) and destroy all that momentum and hype ;(

Though I like the idea of being able to skip entire parts of the map, but watch it because I thought #4 was the main way to go, when I first ran the map.

GJ though, still need a bit of work on that

Yeah I was hoping people would pick up that you don't go to that ramp to start off, that's why I added the numbers.
As for the pogos, well, I like it the way it is. That's just my opinion though, not to bash your feedback or anything-- i'll think about reworking it
And for the #12 going to #11, well I could see why that would be confusing-- it's just that the 10 door is also the 12 door; you go through that same door in different directions, which changes your momentum. You teleport to the same place but instead of flying forwards to 11 like the first time, you fly back into the end.


catfoosh

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did I throw my idea somewhere because I had EXACTLY the same concept (+ same name) in mind for a while

whyyyyyyyyyyyy

there's already 2 linear maps!


plep

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there's already 2 linear maps!

pdidey is 100% jurf, it doesn't really count...

And for the #12 going to #11, well I could see why that would be confusing-- it's just that the 10 door is also the 12 door; you go through that same door in different directions, which changes your momentum. You teleport to the same place but instead of flying forwards to 11 like the first time, you fly back into the end.

Oooooooh I just didnt do the jump properly, then. I'll try again later.
« Last Edit: January 17, 2017, 04:21:19 AM by Sir Plopy »


Dr. Heinz

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tyjle

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well i guess this is the final map then lol


vice

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final? u mean that b1 version is the final version?


tyjle

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tyjle

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This is tempus ready btw

If you wanna put it on there that is

Also is there like a database of times for tempus or do have to check on the server