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Jump_NoSkillRequired_b1

Dane · 16 · 4345

Dane

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Dear jump guys,

I overhauled a poopy jump map that I made from parts of a orange variant map I used to play.
I've incorporated a "patented" momentum reset for every jump to keep you from teleport looping.
3 difficulties with 20 jumps a piece.
Let me know what you think.

Thanks!
-Dane Schofield

Download:
http://www.mediafire.com/file/7q5lvqv9dgc8g0x/jump_noskillrequired_b3.zip
http://www.mediafire.com/file/cv245s4agj91lom/jump_noskillrequired_b2.zip
http://www.mediafire.com/file/qnnkjxa62jvzdkg/jump_noskillrequired_b1.zip

Video:


Changelog:
B2
Spoiler (click to show/hide)

B3
Spoiler (click to show/hide)
« Last Edit: February 06, 2017, 11:57:39 AM by Dane »



Dr. Heinz

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Hard 10 is really awkward/far, unless youget a lucky bounce.
Hard 16 also seems far.

(pretty sure I remember it being the same problem on the previous versions.


Dane

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Hard 10 is really awkward/far, unless youget a lucky bounce.
Hard 16 also seems far.

(pretty sure I remember it being the same problem on the previous versions.
I'm glad you're still around to try both iterations of the map!
I dont remember getting anything on specific jumps, but overall people agreed the jumps were confusing and awkward.
H16 was changed so that you dont have a ledge over you that you bump your head on. (A lot of people I played this map with complained about that ledge)
Although H10 wasn't changed, and I might look into an alternate route for the end. I'm no expert at jumping by any means so I'll need your help. Is it, like you said, essentially a lucky shot? Not something you could do reliably and consistently at any skill level?


Dr. Heinz

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Ah yeah, remember the ledge again.
For 10. Also in the jumpthrough you finished the jump because of a lucky bounce. I finished it 3 times because of a bounce before I did it without one.
I only did a quick jumpthrough. Will check it out some more tomorrow.

I saw you still had the castle in there, you're not gonna use that??


Dane

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The castle is an easter egg secret room now. If I went balls out and decorated the whole map, I might make it into the start room again.

So here's what I pulled together for 10. It's pretty fun now imo.
Spoiler (click to show/hide)


Dr. Heinz

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So, there is a way to access the castle?? Will try to find it.

Looks nice


Adolf The Toast Jesus?

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New jump looks fun. Whole map is pretty fun and at least different from most maps, I also appreciate the length. Cant wait for the updated version :)
JA Support Admin, Lounge Admin


Dane

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So, there is a way to access the castle?? Will try to find it.
There is. I tried to make it pretty hard to figure out, but good luck.

Is there a way to set ammo? I know you talk about ammo issues, but the jumps I dont have regen on, I want to limit to 4 rockets. I see that you can buff, makes me believe that there might be a trigger multiple that could accomplish setting ammo.


pants

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As far as I know there's not much other options apart from func_regen. There is a haloween/mannup condition which regenerates ammo but not in any useful way for jump.

For a trigger multiple it could be possible to set up some ammo box spawning system ontop of players in a jump. But overall its better to just stick to either all regen, or regen around teleport destinations and specific spots on jumps if you want limited regen.

Using clientcommands to trigger impulse101 is also possible but not always a server friendly solution.
« Last Edit: January 28, 2017, 06:16:22 PM by pants »


Dane

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As far as I know there's not much other options apart from func_regen. There is a haloween/mannup condition which regenerates ammo but not in any useful way for jump.

For a trigger multiple it could be possible to set up some ammo box spawning system ontop of players in a jump. But overall its better to just stick to either all regen, or regen around teleport destinations and specific spots on jumps if you want limited regen.

Using clientcommands to trigger impulse101 is also possible but not always a server friendly solution.
I think I may just leave them as regen on start. Thanks for the advice.

Also updated to Version B2: http://www.mediafire.com/file/cv245s4agj91lom/jump_noskillrequired_b2.zip

-Minor changes/fixes
-Redesigned jump H10
-Added buffs to jumps that might require a sync
-Added goofy decals that give a little more direction about a jump

Definitely looking for suggestions with the "not sure what to do" problem. Thanks guys!


Dr. Heinz

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Pretty much on all jump you only get ammo regen at the start and at the end. That's not required for like 95%
Just make it so that it's only at the necessary jumps that you can actually cheat when you have more than 4 rockets.
Just cover the rest of the jumps in full regen. Only give those few jumps the ammo restriction.

Those decals for tips don't do much.
« Last Edit: January 29, 2017, 09:30:30 AM by Dr. Heinz »


Dane

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Pretty much on all jump you only get ammo regen at the start and at the end. That's not required for like 95%
Just make it so that it's only at the necessary jumps that you can actually cheat when you have more than 4 rockets.
Just cover the rest of the jumps in full regen. Only give those few jumps the ammo restriction.

Those decals for tips don't do much.
Alright. Just added full regen to all levels that have no reason not to.

If you dont mind, could I add you on steam and maybe get more insight on giving good directions?


scotch

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Alright. Just added full regen to all levels that have no reason not to.

If you dont mind, could I add you on steam and maybe get more insight on giving good directions?
Easiest way to do it is to use game_text in combination with easy to describe and recognise features of the jump. Example would be 'speedpogo on the red floor and rampshot off of the blue ramp'. Obviously a jump like this is fairly self explanatory and doesn't need to be as in depth as this and could be reduced to simply 'pogo to rampshot', but the general aim is to be as specific as possible without using too many words.


Dr. Heinz

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Yeah, ofc you can add me.

His texture use is very good. It's tha,t maybe not all the jumps are that intuitive.