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Sere · 5 · 1334

Sere

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« Last Edit: March 10, 2017, 04:03:36 PM by Sere »
"Simplicity is the ultimate form of sophistication." - Leonardo Da Vinci


scotch

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Trigger hurt and buffs on triple+ syncs. cool map.

general:
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Auto eb ples.
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You can stand up here on the wallpogo/wallshot jump after the aforementioned ramp.

demo:
This is a bit wishful as a t3 for demo.. pretty hard t4/ easy t5 just because of last.
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This jump is awkward mainly due to the double in the water, which is a very weird start and doesn't work on occasion. The lights on the side also tele you back to the place where you fall down for some reason.
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I like the idea of this jump since you can pick what you want to do to complete it, but the wallpogo is just so boring and repetitive so I think this should just be the downair or something else as an easier alternative.
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You can stand on here on last and easily double/triple to the end but getting up here is almost as hard as the jump. Last needs to be redone if you want to aim for your tiering as I have no idea how to do it besides 6/7 airpogo to the ramp which isn't even a guaranteed finish because of the grav.

soldier:
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Would be a good idea to make this fence illusionary (and the back one) to maintain consistency.
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Even though you do have an arrow and some texturing, I think you could add more by making this wall stand out as the wall you need to climb.
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Again, more texturing or lighting here to indicate where to go.
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Is this a bounce? crouch/uncrouch? Wallpogo? Some hints would be nice if you can bounce it.
« Last Edit: February 17, 2017, 10:52:19 PM by scotch »


Sere

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updated to a2, probably gonna sleep now, final tomorrow?
"Simplicity is the ultimate form of sophistication." - Leonardo Da Vinci


Dr. Heinz

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On some connectors there was no ammo regen, I actually ran our of rockets.
Triggergurt on the bonus.
« Last Edit: February 18, 2017, 06:59:35 AM by Dr. Heinz »


Sere

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Uploading final version
"Simplicity is the ultimate form of sophistication." - Leonardo Da Vinci