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Fun concept for a bonus jump using buttons?

BoogieManTF2

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Hey everyone,

I'm a bit at loss for my final bonus jump on my new map. It has to involve buttons and be creative. Any suggestions?


Lopez

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This is one that I've been thinking of for a while, but never got around to spacing out. I scribbled it onto a sticky note and took a picture for you.

Spoiler (click to show/hide)

Alternating wall climb, shoot 2 buttons, sync 2 rockets, land, shoot 2 buttons, sync 2 more rockets, horizontal water quint.
ultimate hammer mapping tutorial here


Exile

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scotch

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Gorge004

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ok so

walk off triple, while ure going up have like 5 buttons appear that you have to shoot before doing another triple, then shoot another like 7 buttons, then again triple + like 10 buttons, and after you shoot the last button gravity switches and you gotta ceiling triple kinda like abuq last, and maybe have another like 8 buttons you have to shoot in reverse gravity after the ceiling triple to open up the floor or something.

would be totally aids online but thats how we like them

and if you can make the buttons appear at random places that would be even more awesome
« Last Edit: March 02, 2017, 04:50:59 PM by Gorge004 »


pants

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Moving buttons. Maybe you can parent a button to a physics object which is flung by a trigger_catapult and you have to hit it midair on a semi-random trajectory.


Superchuck

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just have it so every time you shoot ur shotgun (by making a trigger whatever over everything) and it causes the gravity to go from 800 to -800 and vice versa with obstacles in the way
The Rat Master


Adestix

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Pogo but the floor is buttons and it's on a time limit.
Ohh, Hi


879m

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Lopez

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ok so

...

and if you can make the buttons appear at random places that would be even more awesome

Its possible to simulate that with a logic_case entity that can be triggered to randomize the button location whenever you fail the jump. Problem is it would randomize anytime anyone failed the jump, so it would be tough to do online.
ultimate hammer mapping tutorial here


plep

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and if you can make the buttons appear at random places that would be even more awesome

Its possible to simulate that with a logic_case entity that can be triggered to randomize the button location whenever you fail the jump. Problem is it would randomize anytime anyone failed the jump, so it would be tough to do online.

ANYTHING with buttons is cancer online.



Gorge004

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and if you can make the buttons appear at random places that would be even more awesome

Its possible to simulate that with a logic_case entity that can be triggered to randomize the button location whenever you fail the jump. Problem is it would randomize anytime anyone failed the jump, so it would be tough to do online.

ANYTHING with buttons is cancer online.

very unagree


Lopez

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and if you can make the buttons appear at random places that would be even more awesome

Either way Gorge suggested an awesome jump and I'm going to make it (sorry BoogieMan)
Its possible to simulate that with a logic_case entity that can be triggered to randomize the button location whenever you fail the jump. Problem is it would randomize anytime anyone failed the jump, so it would be tough to do online.

ANYTHING with buttons is cancer online.

very unagree
ultimate hammer mapping tutorial here


Zike

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make something that requires a server worth of people to button cheat for one person