Added the new stripe, typh, and jurf2 maps.
The CDN can now be used as a layer in FastDL hosting. Files not available from the CDN, such as any custom sounds and models unique to the game server, will be fetched from a fallback URL associated with the HTTP referer's game server IP address.
Visualization:
Game Client <=(downloadlist)== Game Server
Game Client ==(sv_downloadurl?)=> Game Server
Game Client <=("http://cdn.jumpacademy.tf/fastdl")== Game Server
Game Client ==(Referer: GS IP, maps/jump_jurf2_a2?)=> CDN (http://cdn.jumpacademy.tf/fastdl)
Game Client <=(application/octet-stream, jump_jurf2_a2.bsp.bz2)== CDN (http://cdn.jumpacademy.tf/fastdl)
Game Client ==(Referer: GS IP, sound/custom/johncena.mp3?)=> CDN (http://cdn.jumpacademy.tf/fastdl)
Game Client ==(Referer: GS IP, sound/custom/johncena.mp3?)=> CDN (http://cdn.jumpacademy.tf/fastdl) ==(sound/custom/johncena.mp3?)=> Limited Web Host (http://xxx)
Game Client ==(Referer: GS IP, sound/custom/johncena.mp3?)=> Limited Web Host (http://xxx)
Game Client <=(application/octet-stream, sound/custom/johncena.mp3.bz2)= Limited Web Host (http://xxx)