jump_rnc is now in a4 and IMO it's a completely different map
Changes include:
Map is way better
Timer is setup exactly like Tempus, so rob if you change anything I hate you... jk <3.
New textures
Lightmap scale upgraded from 1024 to 16
No walls still, fuck you I'm not changing it
Countless jumps removed and changed (countless cuz I'm too lazy to count)
The map is 95% demoman friendly, you will need a regen script/plugin
Super duper sexy RNC Font
Modified Drexen's timer
There is still 0 optimization, so if you have a potato comp good luck
Jump 12 on blu is the only jump I'm considering changing at the moment.
Super duper sexy awesome video:
Normal DL:
https://dl.dropboxusercontent.com/u/24673875/maps/jump_rnc_a4.bspZipped peasent DL:
https://dl.dropboxusercontent.com/u/24673875/maps/jump_rnc_a4.zipI was going to release this with 4 other maps on the same day but I haven't touched 3 of them in months and 1 of them may be used in beginings 2014.
Explanation of blu 13:
All the stairs on the staircase are 1 unit thick and 18 units tall. This makes you effectively move diagonally up at roughly the same speed as a rocket. So I made a triple using this idea. I was going to make the blu bonus a quint version of that but I thought it was too tall for this map. Blu 10 is tall enough as it is.
a4 changes:
Moved all 'end of jump' door teleports up by 1 unit
Added a wall reset on blu 10 with end door teleport
Made blu bonus ramps and skip platform func_brush so now it's a 20,096 unit airpogo for demo
Fixed the teleports Heinz pointed out and one I noticed
ALL JUMPS ARE THE SAME