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jump_manitou by Malecus

Malecus · 17 · 4106

Malecus

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SURPRISE.

Malecus here, builder of Lotus, Mirage and Babylon. I'm back with a new map for you guys. I hope you like it.

This is a ctap map. I wanted to contribute something in this space and support the effort of tr_ctap_a2. If you're looking to really sharpen your ctaps, give this a try.

Download here:
https://github.com/alexwnovak/TF2Maps/releases/download/jump_manitou/jump_manitou.bsp

As always, I've posted the original VMF and materials to my GitHub repo:
https://github.com/alexwnovak/TF2Maps

Preview:



Dr. Heinz

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Superchuck

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I can't ctap, so idk how the spacing is, but you can shoot the ceiling on some jumps that help cheat the level
The Rat Master



Malecus

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Definitely didn't think it would resonate with everyone. But I know there are some ctappers out there that needed more maps in their atlas.


sitood

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Aside from the ctaps, i love the detailing as i always do in your maps.



newjuls

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Malecus

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Larry

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The telesync anticheat doesn't work too well in some places:


Malecus

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Welp, good to know. Thanks for that. Live and learn--those belong a little farther from the starts.


tyjle

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good map

anyone hating... you dont have to play it lul


minty

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Malecus

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>good map
>
>anyone hating... you dont have to play it lul

Thanks bud. I knew this one wouldn't be a slam dunk with everyone, but that's OK. I think everyone gets that it's for a niche audience.

>seems a little short and kinda basic

Right and right--both by design. Niche/gimmick maps like this I think are no fun when they're too long (imagine jump_edgebug or jump_bounce with 15+ jumps). The basic nature of it was to constrain the difficulty and keep the focus on the ctap, not about the compound mechanics.

Appreciate the feedback!


John

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thank you for being one of the sensible mappers in this community