>good map
>
>anyone hating... you dont have to play it lul
Thanks bud. I knew this one wouldn't be a slam dunk with everyone, but that's OK. I think everyone gets that it's for a niche audience.
>seems a little short and kinda basic
Right and right--both by design. Niche/gimmick maps like this I think are no fun when they're too long (imagine jump_edgebug or jump_bounce with 15+ jumps). The basic nature of it was to constrain the difficulty and keep the focus on the ctap, not about the compound mechanics.
Appreciate the feedback!