Love the new map, seen a few problems:
On jump 10 you can climb up the rock face to do a double to the end skipping the entire jump.
Added nonade in next revision.
On 13 you can stand on top of the glass and the end of the water double.
I'm not sure how you could stand on top of it.
the ramp there has an angle of 82.8, which should make players slide off.
On 14 you can stand on top of the wall.
Clipped out with playerclips.
On last: Demos can double sticky over the wall
Yeah I saw it happening when someone playtested it before the release. Thought it was funny at the time and decided to leave the underwhelming end in version b1. The gag isn't worth it now and I adjusted 15 quite a bit, at least for the starting platform and the height of the glass to stop demos from just doing a double over it.
Soldiers can shoot the sign to strafe around and skip the bounce
Adjusted nonade width. I'm intentionally leaving out the shootable wall of the starting platform so that soldiers can use the wall to one-wall downpogo or wallshot it to strafe and skip the uncrouched bounce.
they can also shoot the other side of the glass to climb up after the quint.
That cheese was deliberate. I know people hate doing quints so I'm just gonna let them slide with hitting at least a quad.
Also, since I'm here. I'm gonna sneak a preview of one of the bonus jumps I'm working on.
It's time.
https://jump.tf/forum/index.php/topic,2565.0.html It's actually really lackluster, just a jump+jump bug and a water triple. But still, it's...something.