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jump_freezeflame_easy DONE
jump_freezeflame_easy DONE
Superchuck
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Superchuck
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y-you too
jump_freezeflame_easy DONE
on:
August 15, 2017, 08:30:40 PM
DONE!
https://www.mediafire.com/file/924hfqq9pd4wn6y/jump_freezeflame_easy.rar
- Just a nice tier 1
- Hopefully decent
- I love Super Mario Galaxy
Changelog
Spoiler
(click to show/hide)
v4 --> final
- Added a jump in one of the shortcuts
- Minor changes to make speedrunning not as bad
v3 --> v4
- idk really, just a bunch of visual changes
v2 --> v3
- Made it clearer on where to go on some of the later jumps
- Fixed the teleport on the 2nd jump
- Changed the teleports around the last area (since it would be broken on servers)
- Minor detail changes
Past versions
Spoiler
(click to show/hide)
v2
http://www.mediafire.com/file/h3mgxf7nfgft9oh/jump_freezeflame_easy_v2.bsp
v3
https://www.mediafire.com/file/gnvnagv2bidmqsm/jump_freezeflame_easy_v3.bsp
v4
https://www.mediafire.com/file/27q8e33oja4904y/jump_freezeflame_easy_v4.bsp
«
Last Edit: December 07, 2017, 04:13:36 PM by Superchuck
»
The Rat Master
gunshlinger
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Re: jump_freezeflame_easy
Reply #1 on:
August 15, 2017, 09:50:09 PM
Pretty cool (no pun intended) map. The jumps all felt really easy for both soldier and demo. Second level of the map there seems to be a teleport trigger missing. Whenever you touch it, Nothing happens.
Here's a picture
of the trigger. When you touch it, you don't get tele'd anywhere. You just touch the bottom. Solid map though, easily t1/t1, cool speedrun strats.
VAVLIE
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Re: jump_freezeflame_easy
Reply #2 on:
August 15, 2017, 10:01:55 PM
Some levels feel t3 for figuring out where to go, other than that good job.
-
http://i.imgur.com/ytGwheU.jpg
You can just walk off and land on the ledge outside of the pogo level instead of doing the strafe
-
http://i.imgur.com/azeakr3.jpg
It took me forever to realise you could use the walls there
«
Last Edit: August 15, 2017, 10:05:25 PM by VAVLIE
»
Zike
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Re: jump_freezeflame_easy
Reply #3 on:
August 16, 2017, 01:10:56 AM
jump_shiverburn when
donuttt
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hehe
Re: jump_freezeflame_easy
Reply #4 on:
August 16, 2017, 04:01:05 AM
http://imgur.com/a/Qvm6C
«
Last Edit: August 16, 2017, 04:45:36 AM by donuttt
»
_____________________________________________
wew lad
200
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bind space hud_reloadscheme
Re: jump_freezeflame_easy
Reply #5 on:
August 16, 2017, 04:05:22 AM
Quote from: donuttt on August 16, 2017, 04:01:05 AM
http://imgur.com/a/Qvm6C
ah, the cubemaps classic
generic
Novice
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89
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eh?
Re: jump_freezeflame_easy
Reply #6 on:
August 16, 2017, 06:56:41 AM
Quote from: donuttt on August 16, 2017, 04:01:05 AM
http://imgur.com/a/Qvm6C
Use mat_specular 0 there my dude. There are some commands, paired with mat_specular 1, that create that effect on some textures.
At any rate +1 on the invisible walls being irritating. maybe put up some nogrenade fence or something, I dunno... In addition, the invisible walls on last are kinda the same deal. I can see randos throwing their face near the plat wondering why they cant make it there, even though there is a giant hole. good stuff though.
scotch
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Re: jump_freezeflame_easy
Reply #7 on:
August 16, 2017, 07:12:59 AM
honestly for a t1 map you shouldnt need to use nonades or playerclip at all, and if you do pair it with a non solid brush.
False_
Administrator
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Re: jump_freezeflame_easy
Reply #8 on:
August 18, 2017, 11:39:30 AM
Plays alright, I would highly suggest putting some visual indicator of the invisible walls here:
http://imgur.com/a/kGkPh
Also, why are there nogrenades on the blue and red holes at the end
Superchuck
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Re: jump_freezeflame_easy
Reply #9 on:
August 18, 2017, 01:30:01 PM
Quote from: False_ on August 18, 2017, 11:39:30 AM
Also, why are there nogrenades on the blue and red holes at the end
because I wanted to
The Rat Master
Superchuck
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Re: jump_freezeflame_easy
Reply #10 on:
September 30, 2017, 01:02:24 PM
V3 RELEASED
https://www.mediafire.com/file/gnvnagv2bidmqsm/jump_freezeflame_easy_v3.bsp
https://www.mediafire.com/file/gnvnagv2bidmqsm/jump_freezeflame_easy_v3.bsp
https://www.mediafire.com/file/gnvnagv2bidmqsm/jump_freezeflame_easy_v3.bsp
https://www.mediafire.com/file/gnvnagv2bidmqsm/jump_freezeflame_easy_v3.bsp
The Rat Master
HOI
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Re: jump_freezeflame_easy v3
Reply #11 on:
September 30, 2017, 02:06:49 PM
On some jumps it's not obvious where to go and how to do it, particularly on the jump where you just jump from a watery platform to another platform. Overall not bad, with some good opportunities for speedrunning.
Person
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Re: jump_freezeflame_easy v3
Reply #12 on:
October 20, 2017, 03:54:22 AM
There's a reset trigger that doesn't work here
https://imgur.com/hRvPgBo
You'll fall through it and can walk around under the jumps in that area
Superchuck
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Re: jump_freezeflame_easy v3
Reply #13 on:
November 02, 2017, 06:28:17 PM
v4 released
https://www.mediafire.com/file/27q8e33oja4904y/jump_freezeflame_easy_v4.bsp
https://www.mediafire.com/file/27q8e33oja4904y/jump_freezeflame_easy_v4.bsp
https://www.mediafire.com/file/27q8e33oja4904y/jump_freezeflame_easy_v4.bsp
https://www.mediafire.com/file/27q8e33oja4904y/jump_freezeflame_easy_v4.bsp
The Rat Master
Superchuck
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Re: jump_freezeflame_easy DONE
Reply #14 on:
December 01, 2017, 07:07:57 PM
D O N E
https://www.mediafire.com/file/924hfqq9pd4wn6y/jump_freezeflame_easy.rar
https://www.mediafire.com/file/924hfqq9pd4wn6y/jump_freezeflame_easy.rar
https://www.mediafire.com/file/924hfqq9pd4wn6y/jump_freezeflame_easy.rar
https://www.mediafire.com/file/924hfqq9pd4wn6y/jump_freezeflame_easy.rar
now the right link
You bet your ass it's tempus ready
«
Last Edit: December 07, 2017, 04:13:14 PM by Superchuck
»
The Rat Master
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