Login
Register
Menu
Home
Help
Search
jump.tf Forums
Welcome B)
jump.tf Forums
»
TF2 Jump discussion
»
New Maps
»
jump_yump
jump_yump
HOI
·
31 ·
4097
« previous
next »
Print
Pages:
1
2
3
HOI
Newbie
Posts:
48
Frags:
+0/-0
A9
Reply #15 on:
September 30, 2017, 08:04:09 AM
I've made version A9 with the following changes:
- The player is now given overheal for the water sync and bonus sync
- Re-added level number to jump 10
HOI
Newbie
Posts:
48
Frags:
+0/-0
Re: jump_yump
Reply #16 on:
October 01, 2017, 07:42:55 AM
I've made possibly the final version which has had the following changes:
- Skybox changed to sky_arctic_01 (
https://tf2maps.net/downloads/arctic-skyboxes.1373
), which was made by Mikroscopic
- Built cubemaps
- Fixed some minor texture inconsistency
- Changed shape of the overheal triggers to be more intuitive
I don't really know how to tell if the cubemap building has been successful. Here is a download link to the latest version
https://www.mediafire.com/file/tac62jca824id0z/jump_yump.bsp
JoinedSenses
ECJ Owner
Administrator
Novice
Posts:
56
Frags:
+0/-0
Re: jump_yump
Reply #17 on:
October 24, 2017, 07:19:47 PM
Im not certain what is going on, but this map is causing ECJ servers to crash.
I'm currently looking into this issue.
«
Last Edit: October 25, 2017, 06:05:26 PM by JoinedSenses
»
scotch
Administrator
Proficient
Posts:
335
Frags:
+0/-0
Re: jump_yump
Reply #18 on:
October 24, 2017, 07:42:25 PM
Was also having trouble distributing this to servers on tempus. Still looking for a solution, I would say a recompile is in order.
JoinedSenses
ECJ Owner
Administrator
Novice
Posts:
56
Frags:
+0/-0
Re: jump_yump
Reply #19 on:
October 24, 2017, 08:14:16 PM
Multiple versions of map cause crash.
Yump_A8, Yump, Yump_Final. Did not test A5. Map loaded fine pre-inferno update.
«
Last Edit: October 24, 2017, 08:17:21 PM by JoinedSenses
»
HOI
Newbie
Posts:
48
Frags:
+0/-0
Re: jump_yump
Reply #20 on:
October 25, 2017, 02:40:51 AM
I'll recompile this evening to see if that fixes it.
Is it possible for this to be caused by the tf2 config I am using when I build cubemaps?
donuttt
Intermediate
Posts:
123
Frags:
+0/-0
hehe
Re: jump_yump
Reply #21 on:
October 25, 2017, 04:24:56 AM
maybe it would be a good idea to hand the .vmf to an admin if compiling again doesn't help.
by the way, yump is the best name ever. wanted to use that for my current wip map, but you came first
_____________________________________________
wew lad
scotch
Administrator
Proficient
Posts:
335
Frags:
+0/-0
Re: jump_yump
Reply #22 on:
October 25, 2017, 05:21:42 AM
what about jump_yĆ¼mp
HOI
Newbie
Posts:
48
Frags:
+0/-0
Re: jump_yump
Reply #23 on:
October 25, 2017, 05:55:44 AM
I recompiled the map, here it is:
https://www.mediafire.com/file/sh47fbd2dk6segw/jump_yump_final1.bsp
The version number is now _final1 instead of _final.
Person
Newbie
Posts:
17
Frags:
+0/-0
Re: jump_yump
Reply #24 on:
October 25, 2017, 04:59:29 PM
I tried to load the _final1 version of the map on ecj and it crashed in the same manner as the previous version.
Thinking it might be an addon problem
Jump_internal is facing the crashing situation
«
Last Edit: October 25, 2017, 05:23:40 PM by Person
»
HOI
Newbie
Posts:
48
Frags:
+0/-0
Re: jump_yump
Reply #25 on:
October 25, 2017, 06:22:05 PM
If a boi thinks that they need to compile it from vmf themselves in order to get it to work then let me know.
All I am doing is opening Compile Pal 25X, duplicating the 'Full - LDR' preset config and then adding CUBEMAPS, PACK and REPACK processes.
scotch
Administrator
Proficient
Posts:
335
Frags:
+0/-0
Re: jump_yump
Reply #26 on:
October 26, 2017, 04:29:06 AM
sacrifice this man, appease source and defeat your woes
Spoiler
(click to show/hide)
JoinedSenses
ECJ Owner
Administrator
Novice
Posts:
56
Frags:
+0/-0
Re: jump_yump
Reply #27 on:
October 26, 2017, 08:09:49 AM
What am I looking at?
HOI
Newbie
Posts:
48
Frags:
+0/-0
Re: jump_yump
Reply #28 on:
October 26, 2017, 08:15:21 AM
I'm not sure where that spooky entity came from but I removed it and recompiled:
https://www.mediafire.com/file/sh47fbd2dk6segw/jump_yump_final1.bsp
I also added a trigger_hurt to a room that didn't have one (but also didn't need one)
JoinedSenses
ECJ Owner
Administrator
Novice
Posts:
56
Frags:
+0/-0
Re: jump_yump
Reply #29 on:
October 26, 2017, 10:51:41 PM
It works!
Print
Pages:
1
2
3
jump.tf Forums
»
TF2 Jump discussion
»
New Maps
»
jump_yump
Search