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jump_yump

HOI · 31 · 3946

HOI

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I've made version A9 with the following changes:
- The player is now given overheal for the water sync and bonus sync
- Re-added level number to jump 10


HOI

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I've made possibly the final version which has had the following changes:
- Skybox changed to sky_arctic_01 (https://tf2maps.net/downloads/arctic-skyboxes.1373), which was made by Mikroscopic
- Built cubemaps
- Fixed some minor texture inconsistency
- Changed shape of the overheal triggers to be more intuitive
I don't really know how to tell if the cubemap building has been successful. Here is a download link to the latest version https://www.mediafire.com/file/tac62jca824id0z/jump_yump.bsp


JoinedSenses

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Im not certain what is going on, but this map is causing ECJ servers to crash.

I'm currently looking into this issue.
« Last Edit: October 25, 2017, 06:05:26 PM by JoinedSenses »


scotch

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Was also having trouble distributing this to servers on tempus. Still looking for a solution, I would say a recompile is in order.


JoinedSenses

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Multiple versions of map cause crash.

Yump_A8, Yump, Yump_Final. Did not test A5. Map loaded fine pre-inferno update.
« Last Edit: October 24, 2017, 08:17:21 PM by JoinedSenses »


HOI

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I'll recompile this evening to see if that fixes it.
Is it possible for this to be caused by the tf2 config I am using when I build cubemaps?


donuttt

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maybe it would be a good idea to hand the .vmf to an admin if compiling again doesn't help.


by the way, yump is the best name ever. wanted to use that for my current wip map, but you came first  :'(
_____________________________________________
wew lad


scotch

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HOI

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I recompiled the map, here it is: https://www.mediafire.com/file/sh47fbd2dk6segw/jump_yump_final1.bsp
The version number is now _final1 instead of _final.


Person

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I tried to load the _final1 version of the map on ecj and it crashed in the same manner as the previous version.
Thinking it might be an addon problem

Jump_internal is facing the crashing situation
« Last Edit: October 25, 2017, 05:23:40 PM by Person »


HOI

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If a boi thinks that they need to compile it from vmf themselves in order to get it to work then let me know.
All I am doing is opening Compile Pal 25X, duplicating the 'Full - LDR' preset config and then adding CUBEMAPS, PACK and REPACK processes.


scotch

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sacrifice this man, appease source and defeat your woes
Spoiler (click to show/hide)


JoinedSenses

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HOI

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I'm not sure where that spooky entity came from but I removed it and recompiled:
https://www.mediafire.com/file/sh47fbd2dk6segw/jump_yump_final1.bsp
I also added a trigger_hurt to a room that didn't have one (but also didn't need one)


JoinedSenses

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