On jump 34 strafing was the only way originally but someone asked for the wall to be a added since otherwise it felt like players were 'punished for doing the jump too well'.
You're absoslutely right about 48 being harder than 53. I would have just swapped the jumps but then course 3 would intersect one of the other courses so instead I made the pogo gap on 53 a bit bigger and the pogo platform a bit smaller, and now it should better fit the difficulty curve.
Moved push trigger a little for upwards triple, dont want to move it too much as I like the end spacing and dont want to require the first triple to be pretty much perfect.
I didn't notice the bounce triple being too high but I'll change it if others report the same issue.
Although last is just a quint I tried to make it a difficult quint with a wallshot at the end, if that hasn't worked then I can raise the final platform a little.
I said 64 jumps because that's counting the super easy jump 0 at the start of course 1. Originally course 1 was missing jump 9 and I decided to add jump 9 and reduce the number next to each of the previous jumps by 1. For timing and /level I'd like jump 0 to be ignored.
The short downpogo is generally harder the double for sure but I think it makes most sense to put it there than to put it after the four doubles, and it's current spot allows for the early sync jumps to get spaced out between non sync jumps.
Course 3 deliberately has a lot of sync jumps as I avoided putting any in courses 1 and 2, and personally they are my favourite jumps.
I used one regenerate and many trigger_hurts because I thought trigger_hurts leaked if they could reach the void but I guess they dont so I fixed that too. The maze bonus alone uses nearly 600 lights so thats why there's so many of those.
I didn't add text stating the type of bounces because they work with both a jump bounce and a walk bounce, but if you still think I should add text then I will.
Version B2 released https://tf2maps.net/downloads/jump_bear.5570/ https://gamebanana.com/maps/198074
Made 53 harder
Gave the upwards triple better spacing
Replaced 343 trigger_hurts with 1
Minor cosmetic changes