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Sync jump units

loom · 16 · 4439

loom

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Hey I'm working on a jump map and also new to mapping in general, I've tried looking online with no results (even with a resource pack). I was wanting to know the necessary height (in hammer units) for a sync jump when the solider can basically walk off and then sync jump. Also is there a tutorial for custom skyboxes?  :)


donuttt

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I can highly recommend using Oatmeals's Recource pack which is pinned above this thread for referencing sync heights. Either measure the height of one of the syncs in there or do it the easiest way - Copy the entire sync jump including teleports etc. and fit it into your map.

As for custom Skyboxes: https://tf2maps.net/threads/tutorial-the-complete-guide-to-implementing-custom-skybox-textures-and-env-lighting.5268/

That should help you.



« Last Edit: January 29, 2018, 10:35:29 AM by donuttt »
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wew lad


Dr Gains

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For normal double syncs 1408 is probably the best starting height. You could use Afterglows jump map resource for heights too, pulled from the map triples start at 2336, and quints start at 6816~4096. Theres 3 ending heights each there too: https://jump.tf/forum/index.php/topic,956.0.html. And to find more comfortable ending heights you can use RNCs measure tool: https://jump.tf/forum/index.php?topic=1264.0

Actually Oatmeals map looks better than Afterglows
« Last Edit: January 29, 2018, 10:36:35 AM by Dr Gains »


Syphilis

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plep

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@Syphilis here's why you shouldn't make a "perfect sync" jump (imo)
  • If it's a regular (i.e. jump+crouch) "perfect sync" height, people who can CTAP will cheat it easily
  • If it's a ctap "perfect sync" height, it will be inhuman to complete


?oss

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@Syphilis here's why you shouldn't make a "perfect sync" jump (imo)
  • It wont be fun
  • If it's a regular (i.e. jump+crouch) "perfect sync" height, people who can CTAP will cheat it easily
  • If it's a ctap "perfect sync" height, it will be inhuman to complete
agree


Syphilis

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What is fun?
Also i'd like to make a retarded bonus or something. Does anyone know the heights?


scotch

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max ctap trip is around ~4100, quad is like 6k (not 100% on that), quint is max vel/7748


Gorge004

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last quint on sync is 6200 isnt it? and you can quad it, and from the ctap quad video kendrick made he overshot it by at least 100-150 units, so maybe you can reach 6400 with a ctap quad


pants

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If you want exact stuff you can do it yourself in hammer, just make a set up with a push trigger or whatever so you can get a perfect bundle, then use the tas tool to just grind the final rj. Make a bunch of platforms in increasing heights, then narrow it down.


scotch

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or use a platform starting at 0 on the z axis and measure with cl_showpos 1


Boshy

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perfect ctap double is ~1900 (2nd platform on taylorswift b1), perfect ctap triple is ~4000 (last on doodle), perfect ctap quad is ~6200 (prefire quint level on sync) and perfect quint is just hitting max vel so it's 7744


plep

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Quick question since we're talking about it: a perfect water triple does make you hit max vel, right?


Ladyboog

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@Syphilis here's why you shouldn't make a "perfect sync" jump (imo)
  • It wont be fun
  • If it's a regular (i.e. jump+crouch) "perfect sync" height, people who can CTAP will cheat it easily
  • If it's a ctap "perfect sync" height, it will be inhuman to complete
agree
I have had that idea in mind for like a good year and a half so if anyone tries to do a map like that gimme a massive shoutout at the end thanks


kaptain

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Quick question since we're talking about it: a perfect water triple does make you hit max vel, right?
It doesn't as far as I'm aware (if it was I imagine someone would've done sinister 9 with a water triple by now)