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Jump_Pump

mike_ers

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Jump_Pump is a map designed for Soldier consisting of 35 jumps and 8 hidden/"secret" jumps. (These hidden jumps have no impact on the main 35 and as such can be completely skipped.) - The the goal for the map was Tier 3 (Soldier), so if this conflicts with anyone's findings please let me know.

The map is fully playable in singleplayer / LAN. It contains automatic regen and Drexen's excellent timer, as well as overheal where necessary.

The map will change its design a bit at three different sections. This is just a design choice to allow for easier memory of the locations of some levels, and to give players a slightly different aesthetic over time as to not over-use the same look. It is not a "stage" system, and the map is fully linear.

Download: http://www.mediafire.com/file/ykfuv1q3lmav280/jump_pump_v2.zip
Alt. Download (w/ Screenshots): https://gamebanana.com/maps/199344

Feel free to add it to your servers as pleased, if you spot any bugs or issues please let me know via Steam (http://steamcommunity.com/id/Jmikes/)

Any suggestions given or bug reports are greatly appreciated.
« Last Edit: April 22, 2018, 05:43:00 PM by mikers »


Dr. Heinz

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Superchuck

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Very nice and clean map, I hope you make more!
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nick

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if this is ur first map holy moly thats insane. fantastic job id love to see more from you


mike_ers

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This is my first jump map, however I've made a little over a dozen bhop maps, ranging from "meh" to "okay" quality over the last couple years.

I'm glad to see the positive feedback! If you have any suggestions or want to report a bug then please add me or let me know some other way. I'd like to keep improving this map until there's not much left to suggest or report on it before considering making another map.


Adolf The Toast Jesus?

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A very nice map sir. All jumps well thought out and fun, its good looking too.
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donuttt

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excellent stuff man, very unique style as well.

nitpick bs incoming:
one (aesthetic) thing that came to mind while playing was the fact that the red concrete textures were quite repetitive in some places because of the brush size - you can avoid that by scaling them up a bit.

10/10 though, very very good and fun
« Last Edit: March 21, 2018, 05:31:17 AM by donuttt »
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wew lad


AI

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fishy

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fantastic map, very well done dude, difficulty curve is smooth and jumps are fun

more pls


gunshlinger

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This is one of the best maps I've ever played. Very well done!


mike_ers

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I've updated Jump_Pump to v2. The download links in the main post have been updated. The changes are as follows:

-Greatly reduced the difficulty of Jump 27 as requested by many players.
-Added teleports to the bonus hidden areas at the end room. (They can be accessed by making it to the very top red "ring" or whatever in the teleports room.)
-Fixed the teleport trigger not covering the entire floor on Jump 35.
-Fixed the fence textures on Bonus 2-2 and Bonus 4-2 so they no longer can be stood on.
-Added an arrow to Bonus 4-1 to indicate the side that you have to go up on.
-Fixed a minor lighting issue present in a couple places in the map.

If you guys find any issues/bugs, or have any other suggestions, let me know. I hope that by changing Jump 27 alone, the map becomes more streamlined.


VolKan

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Superb map, it's definitely going on my top 10 in terms of fun.

I do have a couple of issues with the _v2 though

Jump 27 is a bit too easy now. To me it felt like a breather compared to the previous jump/s, and the difficulty spike between it and 28+ is a bit high, but maybe that's just me.

When going through the new secret teleport pads on the "red" ring there's no way to go instantly back unless you're on a server with checkpoints / use noclip. Although I guess they serve as a way to show you where the secret is, instead of instant skips to them, which adds replay value. If that's the case it'd be nice if it just spawned you somewhere outside them so you actually know how to get there when replaying.

The first secret pad teleports you past the first pogo jump.

Some of the fences on bonus 2-1 can be stood on.
Some of the fences on bonus 4-2 can also be stood on.

Jump 25 spawns you so far away.

The tele after bonus 4-2 takes you back to 4-1 instead of outside the vent.

Other than that I'm happy with this update, good job!
« Last Edit: May 17, 2018, 03:29:18 PM by VolKan »
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