I pretty much agree with everything said above except killing demo maps as solly (or kill wallpogo pretty much).
Why is wallpogo even a problem?
It's a solly technique like many others.
Usually demo maps as solly are full wallpogo and people find it boring (you also have jump_sync, only syncs; jump_bounce and jump_bouncerific, only bounces; jump_edgebug, only edgebugs [if did intended]), ok I get it, but I don't find them boring at all and I actually enjoy them (as many other players), and as you try to go faster you start doing wallshots instead.
Basically you wan't to kill wallpogo because you don't like it.
On the other demo maps that aren't full wallpogo, sometimes you even need to do uncommon techinques (uncommon on solly maps) in order to complete the map (or go faster) like angle bhops, random bhops, wallbugs, edgebugs, weird strafes, or all of them in the same jump and that's challenging and sometimes hard.
And if it's hard why should it be less valuable?
That's why I think that if tt's and wr's were (way) more valuable, wallpogo or demo maps as solly wouldn't be a problem, since completion points wouldn't matter (or as much) which is one of the main points here.
Anyways, just my thoughts
#savewallpogo