jump.tf Forums
Welcome B)

jump_stella_v2

Torii · 19 · 3849

Torii

  • Intermediate
  • ***
    • Posts: 126
    • Frags: +0/-0
  • Whirlwind "Torii Hurricane"
    • View Profile
Hello everyone, I made a new map :).

I spent quite a bit of time the past week making it. It turned out a bit more like finite than I originally intended it to be, but oh wells.

Soldier map with 15 jumps. Estimated to be about Tier 5 (?)
Hope y'all enjoy it :).

v2 has been released! Thanks to those who submitted bug reports. This map is now fit for release onto Tempus (and equivalent) servers.
v2 is the most recent release, i.e
stella_v2 > stella


DOWNLOAD (v2)

By the way, jump 14 was actually supposed to be jump 4, until I realised there was no way I was gonna make another 11 jumps that were more difficult than that :P. Please report any bugs if you find any, if you happen to get the Engine Hunk Overflow error upon map load, put "r_hunkalloclightmaps 0" into console, although I should have already fixed that issue.

VIDEO


changelog
stella_v2 [2018/04/11]
- fixed clip on jump1
- made sidewalls non-solid on jump14
- increased distance required to complete jump14
- increased anti-cheat measures on jump15 :)
- added Drexen's timer
- made lighting less orangey
- fixed clip on jump7
- fixed texture in the cap room

stella [2018/04/09]
- initial release
« Last Edit: April 11, 2018, 08:58:43 AM by Torii »


Adolf The Toast Jesus?

  • Newbie
  • *
    • Posts: 13
    • Frags: +0/-0
    • View Profile
A pretty sick nasty map amazing as always.
JA Support Admin, Lounge Admin


Diabolical

  • Newbie
  • *
    • Posts: 28
    • Frags: +0/-0
    • View Profile
The music in the showcase is beautiful <3


AI

  • Administrator
  • Proficient
  • *****
    • Posts: 417
    • Frags: +0/-0
  • Plugins Developer
    • View Profile
    • Jump Academy

Dr. Heinz

  • needs to stop posting
  • *
    • Posts: 1036
    • Frags: +0/-0
  • Relax.
    • View Profile

Starkie

  • Novice
  • **
    • Posts: 61
    • Frags: +1/-0
    • View Profile

False_

  • Administrator
  • Intermediate
  • *****
    • Posts: 152
    • Frags: +0/-0
    • View Profile

Starkie

  • Novice
  • **
    • Posts: 61
    • Frags: +1/-0
    • View Profile
idk if youre willing to make changes now but you can wallpogo 2nd last pretty easily and you can do last with a double -> wallshot -> triple


Torii

  • Intermediate
  • ***
    • Posts: 126
    • Frags: +0/-0
  • Whirlwind "Torii Hurricane"
    • View Profile
idk if youre willing to make changes now but you can wallpogo 2nd last pretty easily and you can do last with a double -> wallshot -> triple

Yeah, I will update with a v2 or something when people report bugs, thanks for the feedback, I'll take it into account for the next version.


Syro

  • Guest

Shunix

  • Intermediate
  • ***
    • Posts: 239
    • Frags: +2/-0
    • View Profile

John

  • video games
  • Novice
  • **
    • Posts: 89
    • Frags: +421/-69
    • View Profile

Consition

  • Novice
  • **
    • Posts: 94
    • Frags: +0/-0
    • View Profile

Reich | Jump.tf

  • Intermediate
  • ***
    • Posts: 143
    • Frags: +0/-0
  • Wallbugs are fun.
    • View Profile
Good map.

Also there's no underside if you jump into the water after the control point.


And you can cheat this jump by jumping onto this clipbrush


And the same can be said for the first jump, but this one is only useful if you somehow managed to get more height instead of distance


You can also stand on top of the wallshot platform on 2nd to last, but it has no real purpose, but I thought I'd point it out.
« Last Edit: April 10, 2018, 06:28:58 PM by Reich | Jump.tf »


Torii

  • Intermediate
  • ***
    • Posts: 126
    • Frags: +0/-0
  • Whirlwind "Torii Hurricane"
    • View Profile
Good map.

Also there's no underside if you jump into the water after the control point.

And you can cheat this jump by jumping onto this clipbrush

And the same can be said for the first jump, but this one is only useful if you somehow managed to get more height instead of distance

You can also stand on top of the wallshot platform on 2nd to last, but it has no real purpose, but I thought I'd point it out.

Ty for reports :), will be addressed in the next version