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jump_jormp

bn · 14 · 4404

bn

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This is a higher tier soldier map that's mainly based around syncs with 11 levels. Almost final version, looking for some feedback on how the jumps feel and spacing.

Remember to complain now if this gets on tempus.

Update to actual actual final version: http://www.mediafire.com/file/0l9lgt16yvg5ft1/jump_jormp.bsp

Think it's actually pretty decent now, so retry it if you feel like it.

Showcase:


Level descriptions:
Spoiler (click to show/hide)
« Last Edit: May 26, 2018, 03:27:25 PM by bn »


kiddeR

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played this for about 2 hours, was unable to complete 6, 7, 9, 10 and 11
1. jump feels random, you can't tell how close you are to the phase at all, just need to fire randomly
2. good jump
3. very easily cheatable by climbing the back wall behind the jump near the connector and doing a triple, otherwise okay
4. also very easily cheatable by tripling at the start and then doubling on the ss plat, I find the catch bit at the end while doing it legit very boring
5. okay
6. this jump is feels entirely luck based, I'm not sure how to change this to make it okay
7.  you need to hit the gnarliest telesync of your life and a crazy good wallsync, not to mention I have no idea how you fit in a triple on the ramp
8. change the ss texture to something visible and it's great
9. never even got close to beating this one, timing is hard and the height is pretty crazy at the end
10. if by sync skip you mean sync ss, I was still unable to do this as intended. I was able to hit a ctap quint to make it though
11. how is the grate spaced? you fly over it if you get a good quint so I'm not sure what to do here, is possible to just luck it with a bad quint however
« Last Edit: May 07, 2018, 05:15:25 AM by kiddeR »


bn

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Updated to b14: http://www.mediafire.com/file/ew7vp6zzx22ffil/jump_jormp_b14.bsp

Changes:
Spoiler (click to show/hide)

9. never even got close to beating this one, timing is hard and the height is pretty crazy at the end
10. if by sync skip you mean sync ss, I was still unable to do this as intended. I was able to hit a ctap quint to make it though

Thanks for the feedback, a lot of it went into the changes.

I disagree on these points though.
For 9 the timing was too fast I agree, but the height it isn't too high and can be overshot with a quad. This made me hesitant to want to raise it though, but with further testing I might
For 10 you can def do it with a sync skip, the timing is tight though and I might try to loosen it up a bit.


kiddeR

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played through it again
4. I think I wasn't clear in what the cheat I meant was, not sure what cheat you removed since the one I meant is still here
6. I think you made the jump better but I honestly can't tell since this jump feels entirely random to me still, had tons of close attempts where I just got too good of a catch (spent around 30 minutes on this)
7. you can very easily cheat this by telesync > wallshotting 4 times for speed > rampshot to end
9. the timing is still tight as hell for the wallsync and I was unable to hit a quint that sent me high enough, managed to squeak it out with a quad. No one will actually do this with a quint I think, they'll just go for quads because you need a pretty precise walltriple to get the right angle to sync up well
10. literally unable to get a catch good enough to do this
11. seems better


bn

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Updated to b15: http://www.mediafire.com/file/x5z61j4ve83z1z7/jump_jormp_b15.bsp

Changes:
Spoiler (click to show/hide)

played through it again
4. I think I wasn't clear in what the cheat I meant was, not sure what cheat you removed since the one I meant is still here
6. I think you made the jump better but I honestly can't tell since this jump feels entirely random to me still, had tons of close attempts where I just got too good of a catch (spent around 30 minutes on this)
7. you can very easily cheat this by telesync > wallshotting 4 times for speed > rampshot to end
9. the timing is still tight as hell for the wallsync and I was unable to hit a quint that sent me high enough, managed to squeak it out with a quad. No one will actually do this with a quint I think, they'll just go for quads because you need a pretty precise walltriple to get the right angle to sync up well
10. literally unable to get a catch good enough to do this
11. seems better

Thanks for the feedback again, its been very useful so far.

4. I don't mind that cheat now tbh, there were much easier ways to set that up before that I removed
6. I feel like this is possible to get down consistent now, it has an internal timing of sorts and the only solutions I think I could try is giving a more upward angle coming into the first prefire area somehow
9. The timing is a little more loose now again, you can always step back on the set up to the wall triple, but that leaves less time to catch up to the prefire. It is def possible and not too hard, hitting it launches you into the skybox.
10. Hopefully I fixed this okay

I feel this is close to complete now, I will add one more jump most likely between 9 and 10 and finish detail and a release should be soon after that


bn

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Updated to b17: http://www.mediafire.com/file/2afmt6cbqp86189/jump_jormp_b17.bsp

Changes:
Spoiler (click to show/hide)

Timing I used for the new jump, but maybe not perfect for you so I don't want to set it as "This is totally how to do it" :
Spoiler (click to show/hide)

This is basically the final version of all the jumps barring some more input if anyone has it.
« Last Edit: May 12, 2018, 02:27:48 AM by bn »


League

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  • say drugs to no, kids
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donuttt

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....
5. Downpogo -> shoot off phase wall -> get into the hole however you feel like
....
_____________________________________________
wew lad


bn

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Yeah you basically just have to shoot off the far wall now for 5.

I'm messing around with 9 now again, trying to make it a bit easier and more consistent. Not sure if it's worth it, but whatever


CrackuhJax

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For jump 6 are you supposed to pre-fire both green strips? From my testing, if you pre-fire both strips you don't have enough time to tele-sync and then triple on the bottom green strip. And you removed the wall at the end so are you just supposed to wall shot once after the triple? That requires an amount of perfection that just seems t o o  m u c h


bn

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Okay so this is actually the final version as far as all the jumps are concerned. This will not get updated again.

Final version: http://www.mediafire.com/file/0l9lgt16yvg5ft1/jump_jormp.bsp

All updated jump descriptions are in the OP.

Quick rundown of changes:
Spoiler (click to show/hide)
« Last Edit: May 26, 2018, 03:27:17 PM by bn »


bn

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Fixed a few bugs and made a showcase.



Adolf The Toast Jesus?

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In the version I have, on 10 you get teled into the box but then not out and you become stuck in there.  :'(
JA Support Admin, Lounge Admin


Starkie

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for momentum cancelling teleports you can just put a catapult inside your teleport trigger with velocity set to 0 instead of tele'ing you in and out of a black box