i think especially tier 3 has a very very high variety in skill required to beat maps, more than any other tier
Imo it should not vary that much due to the jumps, it should only vary due to the overall map design and the order of the jumps.
To explain myself;
If lets say you had a design guideline that ruled T1 maps have to consist of 1 sync and a double wallshot.
Then the mapper knows this and can apply it.
If however he / she would make it a sync INTO a double wallshot, it would be T2 etc.
I don´t know mapping at all, so i´m sorry if anyone feel offended, i´m just questioning the tiering of maps.
I also want to add that the real reason behind this thread came to me when playing on a JA beginner / medium server.
The map pool allows very large variation in difficulty and sometimes it doesn´t feel like a beginner / medium server.
Especially when i see map A in the beginner server on JA, and map A on Tempus Advanced in the same time.
Just to give a little background, and maybe ramble a little.