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Unintended class runs

scotch · 74 · 12531

Poll

Should unintended class runs be punished?

Yes, destroy unintended class runs
No, please I need points

MrHappyCamper

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TL;DR: I don’t think certain techniques should be discriminated against. I do think it is too early to have the discussion of how to reward technique mains vs balanced mains. Design the new system in a way that can support the anti-offclass-runs feature, but do not include this functionality on release. Once the new system is in and the rank shake up occurs and settles, gauge opinions and react accordingly.

I do not see any need to postpone this decision, the balance changes between speedrunning and completion are mostly independent of the balance changes between normal maps and off-class maps. The only connection that you could argue is that speedrunning on off-class maps is fine and since completion is being nerfed there is no need to care for changes, but it's already been said that nerfing speedrun points on off-class maps was the original intention. I think of this decision as more fundamental than just taking away points from off-class runners or discriminating against certain techniques, demo maps were never intended for soldier (most of them) to begin with so why should we treat them the same? And vice versa for soldier maps. It's a by-product of this dual-class system so whenever we want to add a map for one class we have to deal with whatever comes out the other end for the other class. Treating them like normal maps should have never happened to begin with and undermines the effort made to have map standards, regardless of the techniques used. That is why I say unless the off-class part of a map absolutely meets the standards of a normal map, giving it full map privileges will only damage the credibility of the point system.
« Last Edit: June 25, 2018, 12:09:19 AM by MrHappyCamper »


Straws

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Quote from: Shunix
you say its too early to have the discussion but people have wanted off class maps to be nerfed for at least 5 years... also no one is suggesting that wallpogo as a technique gets nerfed; stuff like squared would be untouched by any off class point reduction.
Yeah sorry I should have clarified. The discussion is old, but the opportunity to change something is not. I think there's a decent chance that opinions will shift significantly following the release of the new system. It seems strange to me to decide something like this now, given opinions are likely to change in the future. If a decision is made now and the nerf is 'unnecessary', the pendulum swing will too far in the other direction so to speak, and we'll have the opposite of this thread in the months that follow release.

I'm aware and glad that squared etc will be left as is. I do think that wallpogo would be nerfed as a technique, though. By reducing how many points some demo maps give wallpogo mains, wallpogo as a skill will be less valuable to learn/have. That sounds like a nerf to me.

I find storm boring as shit, but if anyone (for god knows what reason) actually wants to run it, let em. In order to 'stay competitive' post completion nerf, no one will be under any obligation to complete braindead 1wall maps simply because others have. If some wallpogo main spends 3 hours grinding storm for a fast time, just go spend 3 hours grinding some random classic map.


Quote from: MrHappyCamper
I do not see any need to postpone this decision, the balance changes between speedrunning and completion are mostly independent of the balance changes between normal maps and off-class maps. The only connection that you could argue is that speedrunning on off-class maps is fine and since completion is being nerfed there is no need to care for changes, but it's already been said that nerfing speedrun points on off-class maps was the original intention. I think of this decision as more fundamental than just taking away points from off-class runners or discriminating against certain techniques, demo maps were never intended for soldier (most of them) to begin with so why should we treat them the same? And vice versa for soldier maps. It's a by-product of this dual-class system so whenever we want to add a map for one class we have to deal with whatever comes out the other end for the other class. Treating them like normal maps should have never happened to begin with and undermines the effort made to have map standards, regardless of the techniques used. That is why I say unless the off-class part of a map absolutely meets the standards of a normal map, giving it full map privileges will only damage the credibility of the point system.
What are you basing the independence of speedrunning+completion and intended+offclass on? If you abstract and isolate what they do, then yes, they don’t appear to touch one another at all, because one is simply a scalar on the other. If offclass maps are nerfed, there’s a chance that that scalar may not actually be ‘necessary’ after all, so the effort to build it has been wasted.

But it isn’t that simple. Or maybe it is.  My point is, with systems as complex as this where you have so many maps with so much diversity and so many players with vastly different skill sets and motivations and point sheets, it can be extraordinarily difficult to predict what is going to happen. There are countless examples of policies/laws/theories/whatever having absurd, unpredicted outcomes.

If the two components are largely independent, then it should be mostly harmless to stagger the release of each component. If the whole point revamp drops at once and something is seriously off, it might be a bitch to find what is causing that problem. If you implement the revamp in two stages, it will be easier to identify which stage is causing which issue.

I personally don’t think a mapper’s original intention matters. If they make a map for demos and a group of soldiers happen to find a way to complete it too, then I don’t think that map is necessarily different from any other map; throw a difficulty label at it and move on. The process of completing an offclass map is no different from an onclass map; find strat, hit strat.
[05:04]
Larry:
   aw fuck
   i just pushed over my mug of soup

[05:04]
str:
   rest in paradise

[05:04]
Larry:
   it's on the carpet


Shunix

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The problem is that over 50% of t5 and t6 maps for soldier are actually demo maps... its impossible to get a high rank on tempus without completing a big chunk of some of the most boring shit in the game. You say wallpogo will be significantly nerfed but its already insanely op for how hard it is to learn; the amount of high ranked players who arent even good at jumping but have a bunch of demo map completion is a serious issue.


Syro

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The amount of high ranked players who arent even good at jumping but have a bunch of demo map completion is a serious issue.


Straws

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Currently, yeah you gotta complete some pretty lame maps for a good rank. You either need to do some adult-diaper-required T5/6s or do practically every naptime T4. I 100% agree that this is bad because completion's difficulty/reward ratio compared to TTs is OP. I don't think completion is totally bad towards the end of the tier scale though, as some of the t5/6 demo maps are genuinely very hard even to complete and require decent technical diversity.

In the new system, completion is going to absolutely torn apart, so players who can be fucked/have the time to check off every T5 and below map on their /incomplete will no longer be an issue. Players who do have the time and ability should be rewarded for that, but the way it's done now where excellent players with less time are pushed into wearing the camouflage of high noble is not good at all #JusticeForHaggis.

I think speedrunning maps, regardless of what is involved in running them, is difficult and worth giving a lot of points for. Getting four 3hour times on T4s being more rewarding than a map WR aint the best, and is I think the biggest change of the new system, anyone involved feel free to correct me.
« Last Edit: June 25, 2018, 12:36:17 PM by Straws »
[05:04]
Larry:
   aw fuck
   i just pushed over my mug of soup

[05:04]
str:
   rest in paradise

[05:04]
Larry:
   it's on the carpet


MrHappyCamper

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"arent even good at jumping but have a bunch of demo map completion" "over 50% of t5 and t6 maps for soldier are actually demo maps" So they beat a bunch of the hardest 2 tiers we currently have yet they "arent good". You're on a slippery slope to saying "its boring have to grind runs on so many maps, so rank should be given by predetermined skill". Rank is based on effort more than skill.

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Please stop making these unnecessary reposts unless you have something to add to the discussion.


Boshy

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USER WAS WARNED FOR THIS POST

how is this argument still going wtf
« Last Edit: June 25, 2018, 06:37:27 PM by scotch »


879m

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Please stop making these unnecessary reposts unless you have something to add to the discussion.
:thinking:


MrHappyCamper

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Please stop making these unnecessary reposts unless you have something to add to the discussion.
:thinking:

If you have an issue with my posts then argue against me, this is the forums not irc. But as per your request this is the last time I will be responding to substanceless shitposts.


Syro

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Please stop making these unnecessary reposts unless you have something to add to the discussion.

Reposting like that is supposed to signify that I agree with the poster. Besides, I've already made my arguments.


?oss

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these cringe levels shouldnt even be possible


scotch

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If you don't have anything valuable to contribute to this thread I suggest you don't contribute at all.

Anyway, to mostly wrap up this thread:
There has been a lot of useful feedback and we have fairly solid objectives we want to achieve and a good idea for how to get there.

Expect some updates for the other side of the points discussion soon.


Starkie

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socceroos more like suckeroos
« Last Edit: June 27, 2018, 09:14:52 AM by Starkie »


generic

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sry scotch :(

I haven't read alot of the reply's in the thread, so sorry for undoubtedly repeating shit (sorta just wanna get my thoughts in regardless); but I do think certain techniques hold way too much weight in achieving tempus points. Nerfing unintended class runs would prolly be a good way to making ranks a bit more representative. Grinding competency at wallpogo as soldier seems like a disproportionately fast way to rank up compared being equivalently good at wallshots or something.

Also, I like the idea of choosing maps that are excluded from the point nerf.