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Lopez · 19 · 3164

Lopez

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My third fifth jump map, still a work in progress. Any feedback about the order and difficulty of the jumps at this stage would be greatly appreciated.

Aiming for low t3 difficulty.

20 jumps, 3 hidden bonuses.

Todo:
Detailing, lighting

Current version:
https://drive.google.com/file/d/1sW0-XHOAiXQyRtufLTV3qTWQ66O4IvpY/view?usp=sharing

Old versions:

Here's some (outdated) screenshots for yah:
Spoiler (click to show/hide)

And just for fun here's how it looks in hammer:
Spoiler (click to show/hide)
« Last Edit: November 09, 2020, 12:05:58 PM by Lopez »
ultimate hammer mapping tutorial here


Lopez

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Back from the dead with an update! Download is in the main post.

Started work on connectors, and told myself I would post the map once I connected jump 10. So here it is, ready for some feedback.

Currently connected up to jump 11 out of 20.

Mostly looking for feedback on how the connectors feel, and whether or not it works well as a whole. Would also like to stamp out any potential goblin strats so let me know if you find anything. Everything after the speedshot is pretty rough and will be tweaked for the next version, but the concept of the connectors wont likely change.
ultimate hammer mapping tutorial here


Klowwd

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this makes me so fucking horny
but fullbright and no tick regen :(
also on the connector between 8 and 9 on the left side there's some weird shit goin on with nodraw on the side of a brush


yeye

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Lopez

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this makes me so fucking horny
but fullbright and no tick regen :(
also on the connector between 8 and 9 on the left side there's some weird shit goin on with nodraw on the side of a brush

Won't be adding lighting until I start work on detailing, too annoying to move lights around all the time. I'll probably take that time to learn how to make tick regen as well.

Connector 8-9 will be undergoing extensive changes before the next version, we'll see if the problem is still there after that.
ultimate hammer mapping tutorial here


Syphilis

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On the 6-7 connector you can either wallshot into angle triple and then wallshot on 7 or wallshot into very good double and then wallshot on 7, both of which are pretty goblin imo but maybe others like it idk. Even worse you can start both of these by doing a pretty good double right after 6.
Also is the glass on 5 supposed to be shootable?


Lopez

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Spoiler (click to show/hide)

Interesting, do you have to wallshot on the walls inside 7 for this strat to work, and do you make it to the end?

As for the glass, its meant to be entirely unshootable, I just havent done a full pass of that since I'm focusing on connectors. I'll have that fixed in the next version.

New version will be posted soon, connected up to jump 12 and all glass should be fixed.
ultimate hammer mapping tutorial here


Syphilis

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Spoiler (click to show/hide)
Yes you sync on the wall, and then wallshot on the side walls of the jump, but I take it back it's actually pretty fun to do though the triple might be kinda bad. Also on jump 8 you can make it with a c-tap if you fail the speedshot.


Elandi!!

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18 should be moved to where 16 is, it's a fair bit easier than it.

I also recorded demo's of my first playthrough and trying to speedrun it
https://cdn.discordapp.com/attachments/317529134601469952/719350002287247380/playthroughDemos.zip


Lopez

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Spoiler (click to show/hide)

Thanks for the demo, it was interesting to see how you tackled the 4-5 and 5-6 connectors, those definitely need some tweaks.

As for 18 being harder than 16, I'd be inclined to disagree. Yes the spacing for the wallshots is very generous, but its among the first wallshot jumps aside from 9 that really requires you to know what you're doing in order to beat it.

In other words, its the first jump that you cant just throw yourself at thoughtlessly and still be able to beat, you have to have some idea of how wallshots work in order to beat it. For 16 all you need to do is a fairly competent speed only wallshot and know how to hold yourself on a jurf and the rest you can just leave up to chance. On 18 thats not an option. You have to gain height and speed with only wallshots for the first time, which is something that I think is very difficult for a beginner jumper.
ultimate hammer mapping tutorial here


Lopez

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Map updated to b5, main post updated.

Connected up to jump 18, skipping the 16-17 connector. Added 1 new bonus.
ultimate hammer mapping tutorial here


Elandi!!

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At 16, in the ramp, you can texture bug and get stuck between white and orange dev texture,
you can fix that by making it an illusionary and then overlapping a solid invisible ramp, it removes decals though,
I'd be keen on hearing if anyone else knows how to fix it without yeeting decals.


Lopez

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Could always leave the ramp solid and move the invis brush up 1 hi.

Solid idea though, I'll have to do that for b6.
ultimate hammer mapping tutorial here


Klowwd

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what else needs to be done here? lighting and connectors?


Lopez

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Spoiler (click to show/hide)

Still need to:
Revise jump 19
Connect last 3 jumps
Do a detailing and lighting pass
ultimate hammer mapping tutorial here